The Quarter Pounds are the smaller versions of the normal Fleshpounds, which have less health and slightly more vulnerable against various damage types. They appear in the Poundemonium weekly outbreak mode as a minions of King Fleshpound boss. In this gamemode they also have a chance to replace a common enemies.
Quarter Pounds have significantly less health than any other Fleshpound variants.
|Normal||Hard||Suicidal||Hell on earth|
|Body / Head HP (1 Player)||562/487||750/650||825/682||900/715|
|Body / Head HP (2 Player)||674/560||900/747||990/784||1080/822|
|Body / Head HP (3 Player)||786/633||1050/845||1155/886||1260/929|
|Body / Head HP (4 Player)||899/706||1200/942||1320/988||1440/1036|
|Body / Head HP (5 Player)||1011/779||1350/1040||1485/1091||1620/1144|
|Body / Head HP (6 Player)||1124/852||1500/1137||1650/1193||1800/1251|
Quarter Pounds have 2 weak spots, which are the head and the glowing plate on their chest. Their arm grinders deflect attacks.
Quarter Pounds are resistant to nearly all forms of the damage, however in a lesser amount than normal Fleshpounds. Quarter Pounds are neutral to Microwave and Explosive damage types.
|Sub-machine Gun||Assault Rifle||Shotgun||Handgun||Rifle|
Quater Pounds using same set of attacks as a normal Fleshpound, however they do less base damage - 49 opposite to 55.
Quarter Pounds are notably fast ZEDs capable of catching the players when both walks. Unlike other Fleshpound variants, Quater Pounds do not cover their heads with the gauntlets when sprint. In fact they do not have metallic spikes on their hands at all.
Walking speed, per difficulty, random, between (405 - 495) x (0.87 / 1 / 1 / 1.05).
Sprint speed, per difficulty, random, between (585 - 715) x (0.87 / 1 / 1 / 1.05).