Quarter Pound: Difference between revisions

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[[File:ZED StatsSheet QtrFP.jpg|500px|thumb|right|Quarter Pound]]
The '''Quarter Pounds''' are the smaller versions of the normal Fleshpounds, which have less health and slightly more vulnerable against various damage types. They appear in the [[Events_(Killing_Floor_2)#Poundemonium|Poundemonium]] weekly outbreak mode as a minions of [[King Fleshpound]] boss. In this gamemode they also have a chance to replace a common enemies.
The '''Quarter Pounds''' are the smaller versions of the normal Fleshpounds, which have less health and slightly more vulnerable against various damage types. They appear in the [[Events_(Killing_Floor_2)#Poundemonium|Poundemonium]] weekly outbreak mode as a minions of [[King Fleshpound]] boss. In this gamemode they also have a chance to replace a common enemies.


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Quarter Pounds have significantly less health than any other Fleshpound variants.
Quarter Pounds have significantly less health than any other Fleshpound variants.


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{| class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!  
!  
! scope="col" | Normal
! scope="col" | Normal
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|-
|-
! scope="row" | Body / Head HP (1 Player)
! scope="row" | Body / Head HP (1 Player)
|562/487||750/650||825/682||900/715
|375 / 325||562 / 487||825 / 682||862 / 702
|-
|-
! scope="row" | Body / Head HP (2 Player)
! scope="row" | Body / Head HP (2 Player)
|674/560||900/747||990/784||1080/822
|450 / 373||674 / 560||990 / 784||1034 / 807
|-
|-
! scope="row" | Body / Head HP (3 Player)
! scope="row" | Body / Head HP (3 Player)
|786/633||1050/845||1155/886||1260/929
|525 / 422||786 / 633||1155 / 886||1206 / 912
|-
|-
! scope="row" | Body / Head HP (4 Player)
! scope="row" | Body / Head HP (4 Player)
|899/706||1200/942||1320/988||1440/1036
|600 / 471||899 / 706||1320 / 988||1379 / 1017
|-
|-
! scope="row" | Body / Head HP (5 Player)
! scope="row" | Body / Head HP (5 Player)
|1011/779||1350/1040||1485/1091||1620/1144
|675 / 520||1011 / 779||1485 / 1091||1551 / 1123
|-
|-
! scope="row" | Body / Head HP (6 Player)
! scope="row" | Body / Head HP (6 Player)
|1124/852||1500/1137||1650/1193||1800/1251
|750 / 568||1124 / 852||1650 / 1193||1724 / 1228
|-
|-
|}
|}
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Quarter Pounds have 2 weak [[Mechanics_(Killing_Floor_2)#ZEDs_-_Hitzones|spots]], which are the head and the glowing plate on their chest. Their arm grinders deflect attacks.
Quarter Pounds have 2 weak [[Mechanics_(Killing_Floor_2)#ZEDs_-_Hitzones|spots]], which are the head and the glowing plate on their chest. Their arm grinders deflect attacks.


{|class="wikitable" style="white-space:nowrap;width: 200px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
{| class="wikitable" style="white-space:nowrap;width: 200px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!  
!  
! scope="col" | Damage Multiplier  
! scope="col" | Damage Multiplier  
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Quarter Pounds are resistant to nearly all forms of the damage, however in a lesser amount than normal Fleshpounds. Quarter Pounds are neutral to Microwave and Explosive damage types.
Quarter Pounds are resistant to nearly all forms of the damage, however in a lesser amount than normal Fleshpounds. Quarter Pounds are neutral to Microwave and Explosive damage types.


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{| class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!  
!  
! scope="col" | Piercing
! scope="col" | Piercing
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{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
{| class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!  
!  
! scope="col" | Sub-machine Gun
! scope="col" | Sub-machine Gun
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Quarter Pounds are notably fast ZEDs capable of catching the players when both walks. Unlike other Fleshpound variants, Quater Pounds do not cover their heads with the gauntlets when sprint. In fact they do not have metallic spikes on their hands at all.
Quarter Pounds are notably fast ZEDs capable of catching the players when both walks. Unlike other Fleshpound variants, Quater Pounds do not cover their heads with the gauntlets when sprint. In fact they do not have metallic spikes on their hands at all.


Walking speed, per difficulty, random, between (405 - 495) x (0.87 / 1 / 1 / 1.05).<br/>
Walking speed, per difficulty, random, between (405 - 495) x (0.9 / 0.95 / 0.95 / 0.95).<br />
Sprint speed, per difficulty, random, between (585 - 715) x (0.87 / 1 / 1 / 1.05).
Sprint speed, per difficulty, random, between (585 - 715) x (0.9 / 0.95 / 0.95 / 0.95).
 
==Gallery==
 
<gallery>
File:KF2_KingFP_and_MiniFP.jpg|Quarter Pounds along the King Fleshpound|alt=Artbook
</gallery>
 
{{KF2NavBox}}

Latest revision as of 15:10, 22 October 2017

Quarter Pound

The Quarter Pounds are the smaller versions of the normal Fleshpounds, which have less health and slightly more vulnerable against various damage types. They appear in the Poundemonium weekly outbreak mode as a minions of King Fleshpound boss. In this gamemode they also have a chance to replace a common enemies.

Health

Quarter Pounds have significantly less health than any other Fleshpound variants.

Normal Hard Suicidal Hell on earth
Body / Head HP (1 Player) 375 / 325 562 / 487 825 / 682 862 / 702
Body / Head HP (2 Player) 450 / 373 674 / 560 990 / 784 1034 / 807
Body / Head HP (3 Player) 525 / 422 786 / 633 1155 / 886 1206 / 912
Body / Head HP (4 Player) 600 / 471 899 / 706 1320 / 988 1379 / 1017
Body / Head HP (5 Player) 675 / 520 1011 / 779 1485 / 1091 1551 / 1123
Body / Head HP (6 Player) 750 / 568 1124 / 852 1650 / 1193 1724 / 1228

Hitzones

Quarter Pounds have 2 weak spots, which are the head and the glowing plate on their chest. Their arm grinders deflect attacks.

Damage Multiplier
Head x1.1
Chest Plate x1.1
Arm Grinders x0.2
All other x1

Resistances

Quarter Pounds are resistant to nearly all forms of the damage, however in a lesser amount than normal Fleshpounds. Quarter Pounds are neutral to Microwave and Explosive damage types.

Piercing Slashing Bludgeon Toxic Fire Microwave Explosives
Damage Multipler x0.75 x0.62 x0.62 x0.31 x0.37 x1 x1
Sub-machine Gun Assault Rifle Shotgun Handgun Rifle
Damage Multiplier x0.62 x0.62 x0.75 x0.75 x0.75

Incapacitation Resistance

Attacks

Quater Pounds using same set of attacks as a normal Fleshpound, however they do less base damage - 49 opposite to 55.

Movement

Quarter Pounds are notably fast ZEDs capable of catching the players when both walks. Unlike other Fleshpound variants, Quater Pounds do not cover their heads with the gauntlets when sprint. In fact they do not have metallic spikes on their hands at all.

Walking speed, per difficulty, random, between (405 - 495) x (0.9 / 0.95 / 0.95 / 0.95).
Sprint speed, per difficulty, random, between (585 - 715) x (0.9 / 0.95 / 0.95 / 0.95).

Gallery