https://wiki.tripwireinteractive.com/index.php?title=PlayerController&feed=atom&action=history
PlayerController - Revision history
2024-03-28T14:16:18Z
Revision history for this page on the wiki
MediaWiki 1.40.0
https://wiki.tripwireinteractive.com/index.php?title=PlayerController&diff=4081&oldid=prev
Benjamin: Added navbox
2012-11-28T11:51:07Z
<p>Added navbox</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 11:51, 28 November 2012</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[http://wiki.beyondunreal.com/Legacy:PlayerController PlayerController] on beyondunreal.com</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[http://wiki.beyondunreal.com/Legacy:PlayerController PlayerController] on beyondunreal.com</div></td></tr>
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Benjamin
https://wiki.tripwireinteractive.com/index.php?title=PlayerController&diff=3852&oldid=prev
Benjamin: Added new class info (2)
2012-11-20T22:57:11Z
<p>Added new class info (2)</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:57, 20 November 2012</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{<del style="font-weight: bold; text-decoration: none;">CodeTree</del>| [[Object]] >> [[Actor]] >> [[Controller]]}}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{<ins style="font-weight: bold; text-decoration: none;">KFClassInfo</ins>|[[Object]] >> [[Actor]] >> [[Controller]]<ins style="font-weight: bold; text-decoration: none;">|name=PlayerController|pkg=Engine</ins>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This class is the interface between the player and the character, translating user input into actions performed by the [[pawn]]. In contrast to the pawn (which can be considered the ''body''), the controller is like the brain, interpreting input and signalling the body to perform actions.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This class is the interface between the player and the character, translating user input into actions performed by the [[pawn]]. In contrast to the pawn (which can be considered the ''body''), the controller is like the brain, interpreting input and signalling the body to perform actions.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[http://wiki.beyondunreal.com/Legacy:PlayerController PlayerController] on beyondunreal.com</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[http://wiki.beyondunreal.com/Legacy:PlayerController PlayerController] on beyondunreal.com</div></td></tr>
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Benjamin
https://wiki.tripwireinteractive.com/index.php?title=PlayerController&diff=1868&oldid=prev
Benjamin: Created page with "{{CodeTree| Object >> Actor >> Controller}} This class is the interface between the player and the character, translating user input into actions performed by the..."
2012-09-23T13:06:50Z
<p>Created page with "{{CodeTree| <a href="/index.php?title=Object" title="Object">Object</a> >> <a href="/index.php?title=Actor" title="Actor">Actor</a> >> <a href="/index.php?title=Controller" title="Controller">Controller</a>}} This class is the interface between the player and the character, translating user input into actions performed by the..."</p>
<p><b>New page</b></p><div>{{CodeTree| [[Object]] >> [[Actor]] >> [[Controller]]}}<br />
<br />
This class is the interface between the player and the character, translating user input into actions performed by the [[pawn]]. In contrast to the pawn (which can be considered the ''body''), the controller is like the brain, interpreting input and signalling the body to perform actions.<br />
<br />
[[Killing Floor]]'s player controller is [[KFPlayerController]].<br />
<br />
==External links==<br />
*[http://wiki.beyondunreal.com/Legacy:PlayerController PlayerController] on beyondunreal.com<br />
<br />
[[Category:Classes]]</div>
Benjamin