Perks (Killing Floor): Difference between revisions
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Spawns with [[shotgun]] at 5 and [[Hunting Shotgun]] at 6 | Spawns with [[shotgun]] at 5 and [[Hunting Shotgun]] at 6 | ||
<div style="height:100px;"></div> | <div style="height:100px;"></div> | ||
(will be changed with proper values shortly) | |||
<table class="wikitable" style="text-align:center"> | |||
<tr> | |||
<th rowspan="2" style="width:6em"> Rank | |||
</th> | |||
<th colspan="2"> Requirements | |||
</th> | |||
<th colspan="5"> Assault rifles | |||
</th> | |||
<th rowspan="2"> Spawn<br>equipment | |||
</th> | |||
<th colspan="2"> Detection | |||
</th> | |||
<th rowspan="2"> Zed-time<br>Extensions | |||
</th></tr> | |||
<tr> | |||
<th> Damage* | |||
</th> | |||
<th> Stalkers* | |||
</th> | |||
<th> Damage | |||
</th> | |||
<th> Recoil | |||
</th> | |||
<th> Capacity | |||
</th> | |||
<th> Discount | |||
</th> | |||
<th> Reload Speed | |||
</th> | |||
<th> Cloak | |||
</th> | |||
<th> Health | |||
</th></tr> | |||
<tr> | |||
<td> — | |||
</td> | |||
<td style="background:#eee"> — | |||
</td> | |||
<td style="background:#eee"> — | |||
</td> | |||
<td> +5% | |||
</td> | |||
<td> −5% | |||
</td> | |||
<td> — | |||
</td> | |||
<td> 10% | |||
</td> | |||
<td> +5% | |||
</td> | |||
<td rowspan="5"> — | |||
</td> | |||
<td> 4 m | |||
</td> | |||
<td> — | |||
</td> | |||
<td rowspan="3"> — | |||
</td></tr> | |||
<tr> | |||
<td>★ | |||
</td> | |||
<td style="background:#eee"> 25 000 | |||
</td> | |||
<td style="background:#eee"> 30 | |||
</td> | |||
<td> +10% | |||
</td> | |||
<td> −10% | |||
</td> | |||
<td> +10% | |||
</td> | |||
<td> 20% | |||
</td> | |||
<td> +10% | |||
</td> | |||
<td> 8 m | |||
</td> | |||
<td> 4 m | |||
</td></tr> | |||
<tr> | |||
<td>★★ | |||
</td> | |||
<td style="background:#eee"> 100 000 | |||
</td> | |||
<td style="background:#eee"> 100 | |||
</td> | |||
<td> +20% | |||
</td> | |||
<td> −15% | |||
</td> | |||
<td> +20% | |||
</td> | |||
<td> 30% | |||
</td> | |||
<td> +15% | |||
</td> | |||
<td> 10 m | |||
</td> | |||
<td> 7 m | |||
</td></tr> | |||
<tr> | |||
<td>★★★ | |||
</td> | |||
<td style="background:#eee"> 500 000 | |||
</td> | |||
<td style="background:#eee"> 350 | |||
</td> | |||
<td> +30% | |||
</td> | |||
<td> −20% | |||
</td> | |||
<td rowspan="4"> +25% | |||
</td> | |||
<td> 40% | |||
</td> | |||
<td> +20% | |||
</td> | |||
<td> 12 m | |||
</td> | |||
<td> 10 m | |||
</td> | |||
<td> 1 | |||
</td></tr> | |||
<tr> | |||
<td>★★★★ | |||
</td> | |||
<td style="background:#eee"> 1 500 000 | |||
</td> | |||
<td style="background:#eee"> 1 200 | |||
</td> | |||
<td> +40% | |||
</td> | |||
<td rowspan="2"> −30% | |||
</td> | |||
<td> 50% | |||
</td> | |||
<td> +25% | |||
</td> | |||
<td> 14 m | |||
</td> | |||
<td> 13 m | |||
</td> | |||
<td> 2 | |||
</td></tr> | |||
<tr> | |||
<td>★★★★★ | |||
</td> | |||
<td style="background:#eee"> 3 500 000 | |||
</td> | |||
<td style="background:#eee"> 2 400 | |||
</td> | |||
<td rowspan="2"> +50% | |||
</td> | |||
<td> 60% | |||
</td> | |||
<td> +30% | |||
</td> | |||
<td> [[Bullpup]] | |||
</td> | |||
<td rowspan="2"> 16 m | |||
</td> | |||
<td rowspan="2"> 16 m | |||
</td> | |||
<td> 3 | |||
</td></tr> | |||
<tr> | |||
<td>☆ | |||
</td> | |||
<td style="background:#eee"> 5 500 000 | |||
</td> | |||
<td style="background:#eee"> 3 600 | |||
</td> | |||
<td> −40% | |||
</td> | |||
<td> 70% | |||
</td> | |||
<td> +35% | |||
</td> | |||
<td> [[AK47]] | |||
</td> | |||
<td> 4 | |||
</td></tr> | |||
<tr style="background:#eee;font-size:smaller"> | |||
<td colspan="12"> *With the [[Bullpup]] [[AK47]] [[M4]] [[SCARMK17]] [[FNFAL ACOG]]. | |||
</td></tr></table> | |||
== Sharpshooter == | == Sharpshooter == |
Revision as of 14:49, 7 January 2013
Work in progress - please check back later. If you are knowledgeable on the subject, please feel free to expand the page.
Perks are a feature of Killing Floor that give the player certain bonuses either for their weapons (damage, reload speed, etc.) or their character (high damage resistance, etc.). There are 7 perks in total:
Field Medic
The field medic specialises in healing others with a variety of tools such as the syringe, the MP7M, and so on. It takes a support role.
Tactical advantage: The medic is a fast running strong armor tank with ranged healing (alt fire on medical weapons) as well as close healing syringe. It will spawn with armor from level 5 and above.
Support Specialist
The support specialist specialises in shotguns, and takes a support role. It is capable of clearing out trash as well as dealing heavy damage to large targets.
Spawns with shotgun at 5 and Hunting Shotgun at 6
(will be changed with proper values shortly)
Rank | Requirements | Assault rifles | Spawn equipment |
Detection | Zed-time Extensions | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Damage* | Stalkers* | Damage | Recoil | Capacity | Discount | Reload Speed | Cloak | Health | |||
— | — | — | +5% | −5% | — | 10% | +5% | — | 4 m | — | — |
★ | 25 000 | 30 | +10% | −10% | +10% | 20% | +10% | 8 m | 4 m | ||
★★ | 100 000 | 100 | +20% | −15% | +20% | 30% | +15% | 10 m | 7 m | ||
★★★ | 500 000 | 350 | +30% | −20% | +25% | 40% | +20% | 12 m | 10 m | 1 | |
★★★★ | 1 500 000 | 1 200 | +40% | −30% | 50% | +25% | 14 m | 13 m | 2 | ||
★★★★★ | 3 500 000 | 2 400 | +50% | 60% | +30% | Bullpup | 16 m | 16 m | 3 | ||
☆ | 5 500 000 | 3 600 | −40% | 70% | +35% | AK47 | 4 | ||||
*With the Bullpup AK47 M4 SCARMK17 FNFAL ACOG. |
Sharpshooter
The sharpshooter specialises in rifles. Its role is using precision shots to take down medium to large enemies.
Spawns with LAR (Lever Action Rifle) at level 5 and crossbow at level 6.
Commando
The commando specialises in assault rifles. Its role is crowd-control, and can assist in taking down the big guys.
Rank | Requirements | Assault rifles | Spawn equipment |
Detection | Zed-time Extensions | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Damage* | Stalkers* | Damage | Recoil | Capacity | Discount | Reload Speed | Cloak | Health | |||
— | — | — | +5% | −5% | — | 10% | +5% | — | 4 m | — | — |
★ | 25 000 | 30 | +10% | −10% | +10% | 20% | +10% | 8 m | 4 m | ||
★★ | 100 000 | 100 | +20% | −15% | +20% | 30% | +15% | 10 m | 7 m | ||
★★★ | 500 000 | 350 | +30% | −20% | +25% | 40% | +20% | 12 m | 10 m | 1 | |
★★★★ | 1 500 000 | 1 200 | +40% | −30% | 50% | +25% | 14 m | 13 m | 2 | ||
★★★★★ | 3 500 000 | 2 400 | +50% | 60% | +30% | Bullpup | 16 m | 16 m | 3 | ||
☆ | 5 500 000 | 3 600 | −40% | 70% | +35% | AK47 | 4 | ||||
*With the Bullpup, AK47, M4, SCAR Mk 17 and FN FAL. |
Berserker
The berserker specialises in melee weapons (such as knife, katana or axe). As it levels up, it gains movement speed, attack speed (melee weapons) and damage resistance. Spawns with a chainsaw at level 6.
Firebug
The firebug specialises in fire-based weapons. Its role is crowd control and dealing damage over time.
Demolitions
The demolitions perk specialises in explosive-based weapons. It has mixed roles; it is effective at both crowd-control as well as taking on the larger enemies.