Patriarch (Killing Floor 2 VS)
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General Information
Fleshpounds are one of the playable Zeds in Killing Floor 2's Versus mode. Currently, only one Fleshpound will spawn in every Versus match on Wave 4, usually making their appearance simultaneously with a Scrake.
The Player-controlled Fleshpound is not restricted to walking while docile and can enrage at will, as well as perform every attack that AI Fleshpounds are capable of, as well as some additional attacks which AI Fleshpounds do not possess.
The Fleshpound's role in the Zed team is to lead the charge as the tank, soaking up damage. This will force the Survivor team to focus fire on you, allowing your teammates to attack or surround them while they are trying to take you down. Alternatively, player Fleshpounds can wait for their lesser brethren to occupy the Survivor team before charging in and dealing as much damage as possible. While the Fleshpound does not do as much damage as the Scrake, he has higher health and different resistances, allowing him to take a higher amount of punishment before going down.
PvP Statistics
PvP Statistics | |
---|---|
Bounty | £500 |
Speed (Walking) | 260 |
Speed (Sprinting) | 700 |
Health | 2540 (+50% per player, up to 8890) |
- The player controlled Patriarch will have his speed modified based on the average level of the Survivor team. This percentage value varies between -10% to +10% speed.
- The player controlled Patriarch will have his value further modified based on the average level of the Survivor team. This multiplier ranges from x0.7 to x1.18.
Resistances
The player controlled Patriarch has the same resistance values as the AI controlled Patriarch.
Ballistics | Piercing | Slashing | Bludgeon | Toxic | Fire | Microwave | Explosives | EMP | |
---|---|---|---|---|---|---|---|---|---|
Damage Taken Multipler | 70% | 80% | 50% | 40% | 50% | 50% | 125% | 60% | 150% |
The player controlled Patriarch has the same weakspots and armored spots as the AI controlled Patriarch
Hit Zone Damage Factor | |
---|---|
Chest Tentacle | 150% |
Right Forearm | 110% |
Head | 100% |
Abdomen, Hips | 100% |
Right Foot | 100% |
Body | 80% |
Right Leg | 80% |
Right Hand | 50% |
Left Arm | 33% |
Left Leg | 33% |
Movelist
- LMB (while standing/walking): Slashes with his tentacle arm twice, a light attack
- LMB (while sprinting, uncloaked): Swings his armored left arm in a wide arc, a heavy attack (also performed if LMB is pressed while airborne)
- LMB (while sprinting, cloaked): Performs a charging shoulder ram while traveling forward
- LMB+a or d: Performs a spinning clothesline dealing damage and knocking away all nearby targets
- LMB+s: Kicks forward
- RMB: Fires the minigun - Hold down RMB to shoot longer
- MMB: Fires the missile launcher
- G: Fires 3 Mortar shells into the air that track a random player within range, each. Cannot be used when there are no valid targets around your position.
- V: Tentacle Grab
- Q: Heal yourself back to full health with a healing syringe; can only be used 3 times.
- Passive: Automatically cloaks upon sprinting if cloaking is not on cooldown
- Passive: The more healing syringes you use, the lower the cooldown of the minigun, missle launcher and mortar attacks become.