Patriarch (Killing Floor 2 VS): Difference between revisions

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{{Under_construction_KF2}}
{{Under_construction_KF2}}
[[File:PatriarchKF2.jpeg|500 px|thumb|He's back, and he's got some new tricks]]
[[File:KF2_Specimen_VS_Patriarch.jpg|474px|frame]]
=== General Information ===
=== General Information ===
The Patriarch is playable in Killing Floor 2's Versus mode at the end of a standard 4-wave match. A random player on the Zed team will be given control of the Patriarch during the boss round. <br />
The Patriarch is playable in Killing Floor 2's Versus mode at the end of a standard 4-wave match. A random player on the Zed team will be given control of the Patriarch during the boss round. <br />

Revision as of 15:51, 9 August 2016

This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.

General Information

The Patriarch is playable in Killing Floor 2's Versus mode at the end of a standard 4-wave match. A random player on the Zed team will be given control of the Patriarch during the boss round.
Like the AI counterpart, the playable Patriarch boasts a wide variety of attacks and weapons, able to deal damage at range and at close combat. He also possesses the ability to summon lesser Zeds (controlled by the other players on the Zed team) by dealing damage to the Survivor team. Unlike the AI Patriarch, the playable Patriarch does not need to retreat from combat to heal - he can pop a healing syringe in the middle of combat and immediately resume fighting.

PvP Statistics

PvP Statistics
Bounty £500
Speed (Walking) 260
Speed (Sprinting) 700
Health 2540 (+50% per player, up to 8890)

- The player controlled Patriarch will have his speed modified based on the average level of the Survivor team. This percentage value varies between -10% to +10% speed.
- The player controlled Patriarch will have his value further modified based on the average level of the Survivor team. This multiplier ranges from x0.7 to x1.18.

Resistances

The player controlled Patriarch has the same resistance values as the AI controlled Patriarch.

Ballistics Piercing Slashing Bludgeon Toxic Fire Microwave Explosives EMP
Damage Taken Multipler 70% 80% 50% 40% 50% 50% 125% 60% 150%

The player controlled Patriarch has the same weakspots and armored spots as the AI controlled Patriarch

Hit Zone Damage Factor
Chest Tentacle 150%
Right Forearm 110%
Head 100%
Abdomen, Hips 100%
Right Foot 100%
Body 80%
Right Leg 80%
Right Hand 50%
Left Arm 33%
Left Leg 33%

Movelist

- LMB (while standing/walking): Slashes with his tentacle arm twice, a light attack
- LMB (while sprinting, uncloaked): Swings his armored left arm in a wide arc, a heavy attack (also performed if LMB is pressed while airborne)
- LMB (while sprinting, cloaked): Performs a charging shoulder ram while traveling forward
- LMB+a or d: Performs a spinning clothesline dealing damage and knocking away all nearby targets
- LMB+s: Kicks forward

- RMB: Fires the minigun - Hold down RMB to shoot longer
- MMB: Fires the missile launcher
- G: Fires 3 Mortar shells into the air that track a random player within range, each. Cannot be used when there are no valid targets around your position.
- V: Tentacle Grab
- Q: Heal yourself back to full health with a healing syringe; can only be used 3 times. Note that if you do not use a healing syringe when you fall below 25% health, the game will automatically try to heal when you are not performing an action.
- Passive: Automatically cloaks upon sprinting if cloaking is not on cooldown
- Passive: Dealing damage to the Survivor team will spawn Zeds that are controlled by the other players on the Zed team. This has a cooldown of 60 seconds.
- Passive: The more healing syringes you use, the lower the cooldown of the minigun, missle launcher and mortar attacks become.

Gameplay Tips and Strategies

Gallery