Patriarch (Killing Floor 2)

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The Patriarch is back!

The Patriarch is one of the two bosses faced at the end of a standard Killing Floor 2 survival game. Compared to his appearance in the first game, he is heavily mutated, having gained a lot more muscle mass as well as having more cybernetic enhancements. He retains many of his iconic attacks, quotes and AI, and as well as some new tricks. He has a massive weapons platform in place of his left arm, which holds a powerful Minigun and Missile Launcher, as well as healing syringes strapped to his leg which he uses to heal himself when retreating.



History

Kevin Clamely, the Patriarch's original identity, was the CEO and founder of Horzine Biotech, the company responsible for the outbreak in London. He was hired by the government to create the perfect soldier—something that wouldn't experience pain or fear, and wouldn't question or reason. London was to be used as a staging ground—a test of Horzine's accomplishments.

Horzine's methods were deemed too immoral even for such a controversial project, and were shut down. However, the project didn't want to be shut down. In a second complex deep underneath the city of London, the experiments continued.

Eventually, he realised that his work was in jeopardy. His scientists were leaving and he feared that someone may reveal his secret work to a world that wouldn't understand or even allow it. In a final act to save his dream, he asked the remaining scientists to take the most advanced pieces of technology at their disposal, and use the methods they had perfected over the course of their work to implant them into him:

An updated version of the cloaking device used on project Stalker, three modified neuro-stimulation systems similar to those used on project Guardian, a nerve-controlled weapons platform on his left arm. Finally, he underwent the same "gene-enhancing" process that all the specimens underwent, but with all the safeties off and the process running at full capacity. As Kevin walked out of the test chamber, he knew he had become as perfect as any human could hope to be.

Armies fell before him, none seemed to be able to kill him, or even harm him. He would continue his work alone, and create and protect more of his specimens until the day someone could finally work out how to kill him.

Kevin CEO of Horzine Biotech

Statistics

- For information on the playable variant in Versus mode, see Patriarch (Killing Floor 2 VS)

Normal Hard Suicidal Hell on earth
Bounty £1219 £500 £425 £325
XP 1291 1694 1790 1843
Base Health (Body) 2850 3787 3600 4350
  • The Patriarch does not have head health as he cannot be decapitated.
  • Under normal circumstances, it is impossible to do anything with the bounty earned from killing the Patriarch other than to throw it around in post-victory idle time.

Notes on XP

  • XP rewarded for your on-perk weapons.
  • Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.
  • Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.
  • Damaging with off-perk weapons and then finishing it off with an on-perk weapon divides the XP and grants it to both perks.
  • Assist kills grants full XP.
  • The bash attack (default v) does not count as Berserker damage for Berserker XP, meaning it grants the XP to your current perk.

Multiplayer Scaling

- The Patriarch has his health value scaled accordingly to the number of players in the game. This increase in value is massive per player.
- The Patriarch's base health value is 2850 on Normal, 3787 on Hard, 3600 on Suicidal, and 4350 on Hell on Earth. This value is determined by the number of players that are alive when the Patriarch spawns.


Normal Hard Suicidal Hell on earth
Health Value (1 Player) 2850 3787 3600 4350
Health Value (2 Player) 4275 5680 5400 6525
Health Value (3 Player) 5700 7574 7200 8700
Health Value (4 Player) 7125 9467 9000 10875
Health Value (5 Player) 8550 11361 10800 13050
Health Value (6 Player) 9975 13254 12600 15225

Healing Syringes

- The Patriarch carries three medical syringes strapped onto his leg, which he uses to heal himself after retreating from the fight. The syringes heal him for varying amounts based on difficulty and phases.

Normal Hard Suicidal Hell on earth
First Syringe, % of Max HP to Heal 75% 85% 95% 99%
Second Syringe, % of Max HP to Heal 55% 65% 75% 85%
Third Syringe, % of Max HP to Heal 60% 80% 80% 90%

Amount of HP to restore vary by +/- 5%. Healing animation durations (duration + taunt): phase 1 = 2.6s + 0.73s, phase 2 = 4.17s + 1.5s, phase 3 = 6.17s + 2.5s.

Speed

- The Patriarch will always attempt to sprint when his sprint is not on cooldown.
- The Patriarch is the second fastest enemy in the game, easily outrunning every Zed (except for Hans Volter) and players.
- The Patriarch has specific conditions that have to be met before deciding to sprint.

  • Will always sprint while cloaked;
  • Cannot sprint if he is in the first phase unless cloaked;
  • Cannot sprint immediately after attacking for at least one second;
  • Cannot sprint if it is on cooldown;
  • Cooldown time for sprinting is based on phases. This cooldown is 3.00 seconds for Phase 1, 2.50 seconds for Phase 2, 2.00 seconds for Phase 3 and 1.50 seconds for Phase 4. This cooldown resets once he stops and begins attacking;

- Movement speed is randomized withing -10% / + 10% range.
- Movement speed is further modified by a multiplier based on difficulty. This value is 0.87 on Normal and 1.05 on Hell On Earth.
- Movement speed is set to maximum at all times on Hell on Earth difficulty.
- Movement speed is multiplied by 125% when the Patriarch is fleeing to heal.

Normal Hard Suicidal Hell on earth
Speed (Walking) 203 - 249 234 - 286 234 - 286 246 - 300
Speed (Sprinting) 509 - 622 585 - 715 585 - 715 614 - 751
  • In Multiplayer, the Patriarch will gain 20% bonus movement speed every minute if only one player is left alive, up to a cap of 30%. He will also gain the ability to break down unwelded doors by running into them.
  • For comparison, a healthy player character with minimal weight walks at a speed of 383, and sprints at a speed of 460.
  • These values can be modified by various perk level benefits, and skills.

Resistances

- The Patriarch boasts an impressive amount of resistances, being resistant to every form of damage in the game, with only one weakness.

Piercing Slashing Bludgeon Toxic Fire Microwave Explosives
Damage Taken Multipler 50% 50% 50% 5% 50% 90% 40%


- The Patriarch equally resists all forms of ballistic weaponry, and is slightly more resistant to Shotguns.

Submachine Gun Assault Rifle Shotgun Handgun Rifle
Ballistic Damage Multiplier 50% 50% 40% 50% 50%

- The Patriarch has 2 weak spots, which are his right tentacled forearm and the chest tentacle.
- The weak spot on his right forearm is covered by glowing biological sacs, which change color based on how close to death he is.
- The cybernetic parts of his body are armored and deflect attacks.
- His chest tentacle can only be hit when he uses it to attack.
- His right limbs are the fleshy ones, and his left limbs are the cybernetic ones.

Hit Zone Damage Factor
Chest Tentacle 150%
Right Arm 130%
Right Forearm 100%
Head 100%
Abdomen, Hips 100%
Right Foot 100%
Body 80%
Right Leg 80%
Right Hand 50%
Left Arm 10%
Left Leg 10%

Behavior

  • Can cloak himself, will use the invisibility to launch surprise attacks and rapidly switch targets.
  • Carries a powerful weapons platform on his left arm, which can be used to devastating effect.
  • Can fire his mini-gun, dealing extreme chip damage. However, it has massive spread.
  • On Suicidal and Hell On Earth difficulty, the Patriarch can move while firing his mini-gun.
  • Can fire his missile launcher, with different trajectories and properties.
  • Can fire mortar shells into the sky, which track 3 random players within range. He can repeat this move to fire more barrages (each barrage - 3 shells), up to 5 barrages, based on his phase and how injured he is.
  • Can perform a charging shoulder ram attack to exit stealth.
  • Can swing his armored left arm in a wide arc, knocking back players in front of him and dealing heavy damage.
  • Can attack with his tentacled right arm at close range, dealing medium damage.
  • Can kick players away with his armored left leg.
  • Can fire his chest tentacle out as a hook shot to grab players, dragging them into melee range.
  • When surrounded by multiple players, can perform a powerful clothesline attack that knocks surrounding players away.

Strategy

- When the Patriarch spawns, he will walk slowly towards the team's position. Once he gains sight, he will cloak and charge at a random player.
- Once he becomes visible, the team should unload on him while keeping out of his melee range. He will repeatedly cloak and switch targets, going after players who are isolated or furthest away from his position.
- Every few seconds he will use his weapons to attack, and he will pick between the Minigun, Missile Launcher or Mortar based on what phase he is on.
- Fighting him in an enclosed location with a low ceiling will prevent him from using his devastating Mortar attack.
- He will use his weapons more frequently the more damaged he is.


- When his health drops to 42.5%, he will begin summoning lesser Zeds to aid him.
- When his health drops to 35%, he will cloak and attempt to flee from the team.
- Once sufficiently far away from the team, he will inject himself with one of the three healing syringes strapped onto his leg, healing based on difficulty and number of syringes left. Refer to the table above for specific numbers.
- Once he has healed, Zeds will stop spawning. He will then cloak and sprint back towards the team.
- If a player kills the lesser Zeds while in his line of sight, he will target them first.


- Choose a location with many obstacles to block his line of sight to easily dodge his missiles and minigun. However, on Suicidal and Hell On Earth difficulty, there's a high chance that the Patriarch can walk while firing his minigun - Continue moving, even if you are around a corner, just to be safe.
- Never stand still and do not bunch up together as he can kill multiple players with missile/mortar splash damage easily or he will perform the clothesline attack if too many people are in close proximity to him.
- It is possible to kill him before he has a chance to flee and heal, by trapping him in an enclosed room, therefore ending the fight prematurely.
- It is highly recommended for each team member to purchase either the HMTech-101 Pistol or a Katana before this fight begins, as it will allow for the team to heal each other throughout the battle or parry the Patriarch's attacks when he decides to target you.