ObjCondition WaveCounter
Description
Wave counter conditions are variants of 'ObjCondition_Counter' made specifically for tracking the number of enemies players have killed in a particular wave. While the wave they are associated with is 'active' they will display the number of enemies remaining in that wave. If they wave they are associated with is finished, or disabled, they will display the total number of remaining enemies in the map. This is useful for creating 'kill the remaining zeds' objectives after infinite wave holdouts.
Configurable Properties
Variable Name | Variable Type | Description |
---|---|---|
Duration | Float | The amount of time (in seconds) to count for. |