ObjCondition Triggered: Difference between revisions

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'''Description'''
'''Description'''
----
----
Triggered conditions are marked complete when they receive an event that matches their 'tag'.  Triggered conditions have the lowest CPU overhead of any of the conditions which makes them a good choice if you want to render an icon somewhere in the level or some other form of 'dummy' behaviour which doesn't contribute to the Objective's completion state.
Triggered conditions are marked complete when they receive an event that matches their 'tag'.  Triggered conditions have the lowest CPU overhead of any of the conditions which makes them a good choice if you want to render an icon somewhere in the level or some other form of 'dummy' behaviour which doesn't contribute to the objective's completion state.


'''Configurable Properties'''
'''Configurable Properties'''

Revision as of 17:01, 6 November 2013

Description


Triggered conditions are marked complete when they receive an event that matches their 'tag'. Triggered conditions have the lowest CPU overhead of any of the conditions which makes them a good choice if you want to render an icon somewhere in the level or some other form of 'dummy' behaviour which doesn't contribute to the objective's completion state.

Configurable Properties

Variable Name Variable Type Description

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