ObjCondition Area

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Revision as of 19:36, 5 November 2013 by Alex KF (talk | contribs)
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Description


Area conditions do periodic checks to see if an actor of the supplied type is inside a specific area. The area can be either a volume or a zone in the map. This type of condition can also be configured to wait for a specific period of time before being considered complete. Some examples of the uses of area conditions would be the 'Stand on the pressure plate' objective in KFO-Frightyard, and the 'Drop the gold off here' Objective in KFO-Steamland.


Configurable Properties

Variable Description
AllAmmo Refills all currently owned weapons. Yes Yes
AllWeapons N/A Yes Yes
ArmorUp Gives full armor. Yes No
Arsenal Gives all weapons. Yes No
AssaultMe Gives all Commando weapons. Yes No
Bombs Gives all Demolitions weapons. Yes No
EnableCheats Allows cheats to be used. Disables achievements and perk progress. Yes Yes
FlameUp Gives all Firebug weapons. Yes No
Flare Gives the Flare Revolver. Yes No
Flares Gives the Dual Flare Revolver. Yes No
God Invincibility. Yes Yes
Heal Heals the player as if they were injected with the Syringe. Yes No
Horde Spawns a random horde of specimens. Yes No
IJC Gives the IJC weapons. Yes No
ImRich Gives £10000. Yes No
LaidLAW Gives the LAW. Yes No
Meds Gives all Field Medic weapons. Yes No
MeleeMe Gives all Berserker weapons. Yes No
Nails Gives Vlad The Impaler. Yes No
Pistols Gives all pistols. Yes Yes
RifleMe Gives all rifles. Yes No
SMG Gives all sub-machine guns. Yes No
Shotty Gives all Support Specialist weapons. Yes No
Sniper Gives all Sharpshooter weapons. Yes No




  • AreaVolume - Allows you to specify a volume in the map to use for encompass checks. It can be any type of volume that has bCollideActors set to true.
  • AreaZoneName - Allows you to specify a ZoneInfo to use for encompass checks. The 'AreaZonename' should match the 'LocationName string in the Zone's properties
  • Duration - Allows you to specify a time that the actor needs to be inside the given area if CompletionMethod == Method_EnterArea, or a time that they must be outside of the area if CompletionMethod == Method_LeaveArea
  • bRequiresWholeTeam - This flag is only relevant if ProximityTriggerType is a player pawn or controller. Forces the condition to only be marked complete if all living members of a team are in the desired area.
  • ProximityTriggerType - This is the type of actor we'd like to do checks for. It can be any actor with proper collision properties.
  • ProximityTag - Allows you to specify a specific tag that the ProximityTriggerType actor must have set in order to be considered valid for encompass checks.
  • CompletionMethod - Allows you to specify whether the condition should be considered complete if the actor steps into the area, or steps out of it.
  • bKeepProgress - This is only relevant if 'Duration' is greater than 0. Causes the timer to reverse instead of resetting instantly if the ProximityActor moves outside of the area.