ObjCondition Area: Difference between revisions

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*'''AreaVolume''' - ''Allows you to specify a volume in the map to use for encompass checks.  It can be any type of volume that has bCollideActors set to true.''  
*'''AreaVolume''' - ''Allows you to specify a volume in the map to use for encompass checks.  It can be any type of volume that has bCollideActors set to true.''  
*'''AreaZoneName''' -
*'''AreaZoneName''' - ''Allows you to specify a volume in the map to use for encompass checks.  It can be any type of volume that has bCollideActors set to true.''
*'''Duration''' -
*'''Duration''' -
*'''bRequiresWholeTeam''' -
*'''bRequiresWholeTeam''' -

Revision as of 18:12, 5 November 2013

Description


Area conditions do periodic checks to see if an actor of the supplied type is inside a specific area. The area can be either a volume or a zone in the map. This type of condition can also be configured to wait for a specific period of time before being considered complete. Some examples of the uses of area conditions would be the 'Stand on the pressure plate' objective in KFO-Frightyard, and the 'Drop the gold off here' Objective in KFO-Steamland.


Configurable Properties


  • AreaVolume - Allows you to specify a volume in the map to use for encompass checks. It can be any type of volume that has bCollideActors set to true.
  • AreaZoneName - Allows you to specify a volume in the map to use for encompass checks. It can be any type of volume that has bCollideActors set to true.
  • Duration -
  • bRequiresWholeTeam -
  • ProximityTriggerType -
  • ProximityTag -
  • CompletionMethod -
  • bKeepProgress -