ObjCondition Area: Difference between revisions
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*'''AreaVolume''' - ''Allows you to specify a volume in the map to use for encompass checks. It can be any type of volume that has bCollideActors set to true.'' | *'''AreaVolume''' - ''Allows you to specify a volume in the map to use for encompass checks. It can be any type of volume that has bCollideActors set to true.'' | ||
*'''AreaZoneName''' - | *'''AreaZoneName''' - ''Allows you to specify a volume in the map to use for encompass checks. It can be any type of volume that has bCollideActors set to true.'' | ||
*'''Duration''' - | *'''Duration''' - | ||
*'''bRequiresWholeTeam''' - | *'''bRequiresWholeTeam''' - |
Revision as of 18:12, 5 November 2013
Description
Area conditions do periodic checks to see if an actor of the supplied type is inside a specific area. The area can be either a volume or a zone in the map. This type of condition can also be configured to wait for a specific period of time before being considered complete. Some examples of the uses of area conditions would be the 'Stand on the pressure plate' objective in KFO-Frightyard, and the 'Drop the gold off here' Objective in KFO-Steamland.
Configurable Properties
- AreaVolume - Allows you to specify a volume in the map to use for encompass checks. It can be any type of volume that has bCollideActors set to true.
- AreaZoneName - Allows you to specify a volume in the map to use for encompass checks. It can be any type of volume that has bCollideActors set to true.
- Duration -
- bRequiresWholeTeam -
- ProximityTriggerType -
- ProximityTag -
- CompletionMethod -
- bKeepProgress -