ObjCondition Area: Difference between revisions
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'''Configurable Properties''' | '''Configurable Properties''' | ||
---- | ---- | ||
*AreaVolume - ''Allows you to specify a volume in the map to use for encompass checks. It can be any type of volume that has bCollideActors set to true.'' | *'''AreaVolume''' - ''Allows you to specify a volume in the map to use for encompass checks. It can be any type of volume that has bCollideActors set to true.'' | ||
*AreaZoneName - | *'''AreaZoneName''' - | ||
*Duration - | *'''Duration''' - | ||
*bRequiresWholeTeam - | *'''bRequiresWholeTeam''' - | ||
*ProximityTriggerType - | *'''ProximityTriggerType''' - | ||
*ProximityTag - | *'''ProximityTag''' - | ||
*CompletionMethod - | *'''CompletionMethod''' - | ||
*bKeepProgress - | *'''bKeepProgress''' - |
Revision as of 18:12, 5 November 2013
Description
Area conditions do periodic checks to see if an actor of the supplied type is inside a specific area. The area can be either a volume or a zone in the map. This type of condition can also be configured to wait for a specific period of time before being considered complete. Some examples of the uses of area conditions would be the 'Stand on the pressure plate' objective in KFO-Frightyard, and the 'Drop the gold off here' Objective in KFO-Steamland.
Configurable Properties
- AreaVolume - Allows you to specify a volume in the map to use for encompass checks. It can be any type of volume that has bCollideActors set to true.
- AreaZoneName -
- Duration -
- bRequiresWholeTeam -
- ProximityTriggerType -
- ProximityTag -
- CompletionMethod -
- bKeepProgress -