ObjCondition Area: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 7: | Line 7: | ||
'''Configurable Properties''' | '''Configurable Properties''' | ||
---- | ---- | ||
*AreaVolume - Allows you to specify a volume in the map to use for encompass checks. It can be any type of volume that has bCollideActors set to true. | *AreaVolume - ''Allows you to specify a volume in the map to use for encompass checks. It can be any type of volume that has bCollideActors set to true.'' | ||
*AreaZoneName - | *AreaZoneName - | ||
*Duration - | *Duration - |
Revision as of 18:11, 5 November 2013
Description
Area conditions do periodic checks to see if an actor of the supplied type is inside a specific area. The area can be either a volume or a zone in the map. This type of condition can also be configured to wait for a specific period of time before being considered complete. Some examples of the uses of area conditions would be the 'Stand on the pressure plate' objective in KFO-Frightyard, and the 'Drop the gold off here' Objective in KFO-Steamland.
Configurable Properties
- AreaVolume - Allows you to specify a volume in the map to use for encompass checks. It can be any type of volume that has bCollideActors set to true.
- AreaZoneName -
- Duration -
- bRequiresWholeTeam -
- ProximityTriggerType -
- ProximityTag -
- CompletionMethod -
- bKeepProgress -