Difference between revisions of "Molotov Cocktail"

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| PerkLink=Firebug (Killing Floor 2)
 
| PerkLink=Firebug (Killing Floor 2)
 
| WeaponImage=KF2Molotov_Cocktail.png
 
| WeaponImage=KF2Molotov_Cocktail.png
| Damage=
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| Damage=60
 
| FireRate=
 
| FireRate=
 
| Accuracy=
 
| Accuracy=
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'''Technical Information:'''
 
'''Technical Information:'''
  
Damage (Instant Explosion) = 60.
+
Damage (Instant Explosion) = 60.<br/>
Radius (Instant Explosion) = 5m.
+
Radius (Instant Explosion) = 5m.<br/>
Falloff = Linear.
+
Falloff = Linear.<br/>
  
Damage Type = Fire.
+
Damage Type = Fire.<br/>
  
Upon impact with the surface Molotov Grenade explodes instantly and then creates 5 Residual Flames. Residual Flames persist on the ground and do damage to ZEDs for a short period of time.
+
Upon impact with the surface Molotov Grenade explodes instantly and then creates 5 Residual Flames. Residual Flames persist on the ground and do damage to ZEDs for a short period of time.<br/>
  
Residual Flame:
+
Residual Flame:<br/>
Damage = 10.
+
Damage = 10.<br/>
Radius = 1.5m.
+
Radius = 1.5m.<br/>
Damage Interval = 0.5s.
+
Damage Interval = 0.5s.<br/>
Duration = 10 seconds for Firebug and 5 seconds for Survivalist.
+
Duration = 10 seconds for Firebug and 5 seconds for Survivalist.<br/>
Residual Flames do full damage within their radius (has no falloff).
+
Residual Flames do full damage within their radius (has no falloff).<br/>
  
Damaging ZED with either Instant Explosion of Residual Flame makes it suffer from Damage Over Time.
+
Damaging ZED with either Instant Explosion of Residual Flame makes it suffer from Damage Over Time.<br/>
  
Afterburn DOT:
+
Afterburn DOT:<br/>
Damage Scale (of respective damage values) = x0.5.
+
Damage Scale (of respective damage values) = x0.5.<br/>
Duration = 3s.
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Duration = 3s.<br/>
Damage Interval = 0.5s.
+
Damage Interval = 0.5s.<br/>
  
Burn power, per damage tick of all types = 10.
+
Burn power, per damage tick of all types = 10.<br/>
  
Note that at time there can exist only one type of Fire DOT. By any means only the most effective DOT in terms of total damage (i.e. Damage x Duration / Interval) will be applied at ZED. Each time ZED takes fire damage game picks up such DOT and applies it on ZED (overwrite current DOT if current DOT is less effective).
+
Note that at time there can exist only one type of Fire DOT. By any means only the most effective DOT in terms of total damage (i.e. Damage x Duration / Interval) will be applied at ZED. Each time ZED takes fire damage game picks up such DOT and applies it on ZED (overwrite current DOT if current DOT is less effective).<br/>
  
Additionally when utilized by Firebug, Molotov Grenades has extended duration - Residual Flames lasts for 10 seconds unlike Survivalist's 5s duration. Firebug's Molotov also capable of spawning a lighting source (flare). Flare lasts for up to 31 second and starting to fad e out after 27.5 seconds since the creation.
+
Additionally when utilized by Firebug, Molotov Grenades has extended duration - Residual Flames lasts for 10 seconds unlike Survivalist's 5s duration. Firebug's Molotov also capable of spawning a lighting source (flare). Flare lasts for up to 31 second and starting to fad e out after 27.5 seconds since the creation.<br/>
  
Notes:
+
Notes:<br/>
* Instant explosion spawns a Residual Flames.
+
* Instant explosion spawns a Residual Flames.<br/>
* Amount of Residual Flames = 5.
+
* Amount of Residual Flames = 5.<br/>
* Residual Flame does full damage (no falloff).
+
* Residual Flame does full damage (no falloff).<br/>
* Instant explosion spawns a light source (Firebug only).
+
* Instant explosion spawns a light source (Firebug only).<br/>
 
{{KF2NavBox}}
 
{{KF2NavBox}}

Revision as of 09:42, 4 February 2017

KF2 Icon.png
KF2 Icon.png
This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Killing Floor 2 item
Molotov Cocktail
KF2 Perk Firebug White.png
KF2Molotov Cocktail.png
MAGAZINE SIZE KF2 Magazine Gray.png
SPARE AMMO CAPACITY KF2 Ammo Gray.png
DAMAGE
60
FIRE RATE
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ACCURACY
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PENETRATION
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• Very simply, a flame grenade that will burn Zeds.
• Be aware that it can also hurt you!

Named, insultingly, by the Finns during the 1939-40 Winter War, after Vyacheslav Mikhailovich Molotov, the Soviet Foreign Minister under Stalin... Sorry, did you not want a history lesson?
General Information
Pricing KF2 Dosh Gray.png
Ammo Cost KF2 Dosh Gray.png 40 (per grenade)
Weapon Type 20px
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 2 KF2 Ammo Gray.png
Block (damage multiplier) ×Expression error: Unexpected round operator.
Parry (damage multiplier) ×Expression error: Unexpected round operator.
Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost KF2 Dosh Gray.png {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unexpected round operator.
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

Technical Information:

Damage (Instant Explosion) = 60.
Radius (Instant Explosion) = 5m.
Falloff = Linear.

Damage Type = Fire.

Upon impact with the surface Molotov Grenade explodes instantly and then creates 5 Residual Flames. Residual Flames persist on the ground and do damage to ZEDs for a short period of time.

Residual Flame:
Damage = 10.
Radius = 1.5m.
Damage Interval = 0.5s.
Duration = 10 seconds for Firebug and 5 seconds for Survivalist.
Residual Flames do full damage within their radius (has no falloff).

Damaging ZED with either Instant Explosion of Residual Flame makes it suffer from Damage Over Time.

Afterburn DOT:
Damage Scale (of respective damage values) = x0.5.
Duration = 3s.
Damage Interval = 0.5s.

Burn power, per damage tick of all types = 10.

Note that at time there can exist only one type of Fire DOT. By any means only the most effective DOT in terms of total damage (i.e. Damage x Duration / Interval) will be applied at ZED. Each time ZED takes fire damage game picks up such DOT and applies it on ZED (overwrite current DOT if current DOT is less effective).

Additionally when utilized by Firebug, Molotov Grenades has extended duration - Residual Flames lasts for 10 seconds unlike Survivalist's 5s duration. Firebug's Molotov also capable of spawning a lighting source (flare). Flare lasts for up to 31 second and starting to fad e out after 27.5 seconds since the creation.

Notes:

  • Instant explosion spawns a Residual Flames.
  • Amount of Residual Flames = 5.
  • Residual Flame does full damage (no falloff).
  • Instant explosion spawns a light source (Firebug only).