Medic Grenade (Killing Floor 2): Difference between revisions

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'''Description'''
'''Description:'''
*Releases a gas that will poison Zeds, but will also heal people
*Releases a gas that will poison Zeds, but will also heal people
*Stand in the blue gas cloud to be healed
*Stand in the blue gas cloud to be healed


'''Flavor text'''
'''Flavor text:'''
To quote one of our scientists:'The agent released from these grenades will revivify Homo Sapiens, while euthanizing Homo Zedicus.' We hope that helps.
*To quote one of our scientists:'The agent released from these grenades will revivify Homo Sapiens, while euthanizing Homo Zedicus.' We hope that helps.


'''Extra:'''
'''Extra:'''
*Armament skill (lvl 10) for Medic works with every tick of the Medic Grenade, which means that each tick will repair 2% Armor, all the way up to 20% total (Armor Increasing stats/skills greatly benefit from this repair as the 2% is based around max armor instead of a solid 100 armor)
*Armament skill (lvl 10) for Medic works with every tick of the Medic Grenade, which means that each tick will repair 2% Armor, all the way up to 20% total (Armor Increasing stats/skills greatly benefit from this repair as the 2% is based around max armor instead of a solid 100 armor)
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Revision as of 08:10, 22 May 2015

This page is under construction.
The contents are not final and information may be incorrect or temporary.
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Killing Floor 2 item
Medic Grenade
'
General Information
Perk [[Field Medic]]
Cost £
Weight
Can sell/buy No
- -
Weapon Information
Ammo cost (grenade) £40
Ammo capacity 5
Magazine capacity 1
Damage
Impact damage {{{ImpactDamage}}}
Fuse time {{{Fuse}}}
Radius
Head multiplier
Pellets {{{Pellets}}}
Accuracy
Penetration
Fire Rate
Reload time
Healing Information
Heal amount {{{HealAmount}}}
Healing duration {{{HealDuration}}}
Heal charge cost {{{HealChargeCost}}}
Charge regen rate {{{ChargeRegenRate}}}
Misc
Attachments

Description:

  • Releases a gas that will poison Zeds, but will also heal people
  • Stand in the blue gas cloud to be healed

Flavor text:

  • To quote one of our scientists:'The agent released from these grenades will revivify Homo Sapiens, while euthanizing Homo Zedicus.' We hope that helps.

Extra:

  • Armament skill (lvl 10) for Medic works with every tick of the Medic Grenade, which means that each tick will repair 2% Armor, all the way up to 20% total (Armor Increasing stats/skills greatly benefit from this repair as the 2% is based around max armor instead of a solid 100 armor)