Med-Syringe

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“While you can use your medical syringe to heal your own wounds, it is far more effective when used on a team-mate.”

– {{{source}}}
Killing Floor item
Syringe
{{{Desc}}}
General Information
Perk Field Medic
Cost £{{{Cost}}}
Weight {{{Weight}}}
Can sell/buy No
- -
Weapon Information
Ammo cost ({{{AmmoBuyAmount}}}) £{{{AmmoCost}}}
Ammo capacity {{{Capacity}}}
Magazine capacity {{{Magazine}}}
Damage 20 (heals)
Impact damage {{{ImpactDamage}}}
Radius {{{Radius}}}
Head multiplier {{{HeadMul}}}
Pellets {{{Pellets}}}
Spread {{{Spread}}}
Penetration {{{Penetration}}}
Rate of fire {{{ROF}}}
Reload time {{{ReloadTime}}}
Regen rate {{{RegenRate}}}
Misc
Attachments {{{AddOns}}}

Values listed in brackets are for alternate (secondary) fire.

The medical syringe (or just syringe) is the standard healing tool that a player spawns with. Primary fire is used to heal other players, while alternate fire is used to heal yourself.

Perks
Field Medic - Support Specialist - Sharpshooter - Commando - Berserker - Firebug - Demolitions

Use Template:Infobox PerkWeapons instead.

Weapons
Field Medic: Syringe, MP7M, MP5M, M7A3M
Support Specialist: Shotgun, HSG-1 Shotgun, Hunting Shotgun, Combat Shotgun, AA12 Shotgun
Sharpshooter: 9mm (dual), MK23 (dual), 44 Magnum (dual), Deagle (dual), LAR, Crossbow, M14EBR, M99
Commando: Bullpup, AK47, M4, SCARMK17, FNFAL ACOG
Berserker: Combat Knife, Machete, Axe, Chainsaw, Katana, Claymore
Firebug: FlameThrower, MAC10, Husk Gun
Demolitions: LAW, Pipe Bomb, M79, M32, M4 203
Non-specific: Grenade, Welder, Vest