Med-Syringe: Difference between revisions
Jump to navigation
Jump to search
m (Fixed regen rate) |
MasterSkrat (talk | contribs) No edit summary |
||
Line 8: | Line 8: | ||
}}{{quote|text=While you can use your medical syringe to heal your own wounds, it is far more effective when used on a team-mate.|source=Loading screen hint}} | }}{{quote|text=While you can use your medical syringe to heal your own wounds, it is far more effective when used on a team-mate.|source=Loading screen hint}} | ||
The '''medical syringe''' | The '''medical syringe''', or simply '''syringe''' is the standard healing tool that a player spawns with in [[Killing Floor]]. The primary fire button is used to heal other players, while alternate fire button is used to heal yourself. | ||
Healing yourself restores 20 HP (50 HP in solo mode) but consumes 100% of the charge. However, healing another player restores the same amount but consumes only 50% charge, and it is therefore recommended that players heal each other rather than themselves. | Healing yourself restores 20 HP(50 HP in solo mode) but consumes 100% of the charge. However, healing another player restores the same amount but consumes only 50% charge, and it is therefore recommended that players heal each other rather than themselves. | ||
A ''quick heal'' action is available which instantly pulls out the syringe and heals oneself (default: Q). | A ''quick heal'' action is available which instantly pulls out the syringe and heals oneself (default: Q). |
Revision as of 22:35, 17 June 2014
Killing Floor item | |
Med-Syringe | |
General Information | |
Perk | Field Medic |
Can sell/buy | No |
Weapon Information | |
Damage | 20 |
Regen rate | 6.67 |
Values listed in brackets are for alternate (secondary) fire. |
“While you can use your medical syringe to heal your own wounds, it is far more effective when used on a team-mate.”
- – Loading screen hint
The medical syringe, or simply syringe is the standard healing tool that a player spawns with in Killing Floor. The primary fire button is used to heal other players, while alternate fire button is used to heal yourself.
Healing yourself restores 20 HP(50 HP in solo mode) but consumes 100% of the charge. However, healing another player restores the same amount but consumes only 50% charge, and it is therefore recommended that players heal each other rather than themselves.
A quick heal action is available which instantly pulls out the syringe and heals oneself (default: Q).
Strategy
- Always prefer to heal others before yourself. This consumes half the charge, allowing you to heal others at twice the rate that you could heal yourself.
- Consider using this in tandem with other healing tools (the MP7M's healing dart attachment, for example) for a faster healing rate, since they have separate healing charges.
|
All information has been verified with update 1045