List of mutators (Killing Floor)

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Work in progress - please check back later. If you are knowledgeable on the subject, please feel free to expand the page.

Here follows a list of mutators for Killing Floor, either whitelisted, greylisted, or unlisted.

For a complete library of mods, see the workshop.

(Note, this list is from arramus's post on the Tripwire Interactive forums. Credit goes to him. [1] [2]


Whitelisted Mutators

The Brute

The Brute is a community made custom character that adds to the existing stock characters.

Link: http://forums.tripwireinteractive.com/showthread.php?t=47809


The Stig

This mod allows you to play as 'The Stig' character.

Link: http://forums.tripwireinteractive.com/showthread.php?t=51161&highlight=playable+stig


Items Remover

This mutator allows you to remove ALL weapons and tools (including syringe, welder, and nades)

Link: http://forums.tripwireinteractive.com/showthread.php?t=45586


No Automatic Reload

This mutator allows you to disable automatic reloading when you are out of ammo and attempt to fire.

Link: http://forums.tripwireinteractive.com/showthread.php?t=48264


Patriarch HP Left

This mutator shows the Patriarch's remaining health as a message when a team is destroyed.

Link: http://forums.tripwireinteractive.com/showthread.php?t=45256


No Dosh

This mutator removes all money from the game. Trader transactions will not be possible.

Link: http://forums.tripwireinteractive.com/showthread.php?p=615054#post615054


Faked Players

Creates fake instances of players to allow for larger waves of Zeds.

Link: http://forums.tripwireinteractive.com/showthread.php?t=37788


Mirror Friendly Fire

In a server with friendly fire enabled, this mutator reflects a player's friendly fire whereby they will take the damage.

Link: http://forums.tripwireinteractive.com/showpost.php?p=463940&postcount=24


Antiblocker

This mutator disables player to player collision during trader time ensuring that you can always enter the trader room regardless of other players blocking the entrance.

Link: http://forums.tripwireinteractive.com/showthread.php?p=466922


Corpses Everywhere

Corpses will begin to pile up around you as this mutator extends their lifespan.

http://forums.tripwireinteractive.com/showthread.php?t=35414


No ZED Time

This mutator disables the slow motion ZED time thereby removing the extended drama players witness from headshots and other in game combat actions.

Link: http://forums.tripwireinteractive.com/showthread.php?t=33214


Hellfire

Husks only mutator.

Link: http://forums.tripwireinteractive.com/showthread.php?t=38433


Impossible

One hit from the Zeds and you're dead.

Link: http://forums.tripwireinteractive.com/showthread.php?t=43524


Greylisted Mutators

DooM III

This mod is a port and heavily modified from Unreal Tournament 2004's Doom 3 monsters pack by INIQUITOUS. This monster pack contains nearly all monsters from Doom 3 and Doom 3 RoE including a mutator to add in them to KF waves.

Link: http://forums.tripwireinteractive.com/showthread.php?t=51253


Bleed Out

This mutator makes your character slowly lose health over time.

Link: http://forums.tripwireinteractive.com/showthread.php?t=43532

Custom Shop List

This mutator allows server admin to add custom weapons to the trader list.

Link: http://forums.tripwireinteractive.com/showthread.php?t=47740


Unsilenced Mac-10

This mutator gives you the unsilenced version of the MAC-10.

Link: http://forums.tripwireinteractive.com/showpost.php?p=665740&postcount=7


Only This Specimen

Allows you to pick a single type of specimen for all waves including as final boss.

Link: http://forums.tripwireinteractive.com/showpost.php?p=665728&postcount=6


AI Bots

This mutator adds bots to accompany you against the zeds during those quiet periods.

Link: http://forums.tripwireinteractive.com/showthread.php?t=43941


Forced Max Players

This mod allows server admin to increase player count beyond the hardcoded maximum of 6. By increasing player count above 6 all Perks and Levelling features will be removed.

Link: http://forums.tripwireinteractive.com/showthread.php?t=46674