Knife: Difference between revisions

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{{Stub}}
{{KF1039}}


{{Inventory info
{{Inventory info
|Name=Knife
|Name=Knife
|Desc=Alt-fire launches a more powerful attack
|Image=Trader_Knife.png
|Image=Trader_Knife.png
|Perk=Berserker
|Perk=Berserker
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|CanSellBuy=No
|CanSellBuy=No
|HeadMul=125%
|HeadMul=125%
}}
}}The ''knife'' is one of the weapons every player spawns with (along with the [[9mm]], [[syringe]], and [[welder]]). It is sometimes used in the early waves to make up enough money to buy better weapons, although it is also a viable side arm for a sufficiently levelled [[berserker]].
 
Primary fire will cause enough damage un-perked to decapitate a [[clot]], [[crawler]], or [[stalker]] on the lower difficulties. On higher difficulties the same is achievable via use of perk bonuses, or by using alt-fire which deals over twice the amount of damage for a little under twice the swing speed.
 
== Strategy ==
 
* Time your swings carefully and aim for the head. Weaker specimens can often be decapitated this way.


{{Infobox PerkWeapons}}
{{Infobox PerkWeapons}}


[[Category:Weapons (KF)]]
[[Category:Weapons (KF)]]

Revision as of 07:16, 15 October 2012

All information has been verified with update 1039
Killing Floor item
Knife
Alt-fire launches a more powerful attack
General Information
Perk Berserker
Cost £{{{Cost}}}
Weight {{{Weight}}}
Can sell/buy No
- -
Weapon Information
Ammo cost ({{{AmmoBuyAmount}}}) £{{{AmmoCost}}}
Ammo capacity {{{Capacity}}}
Magazine capacity {{{Magazine}}}
Damage 19 (55)
Impact damage {{{ImpactDamage}}}
Radius {{{Radius}}}
Head multiplier 125%
Pellets {{{Pellets}}}
Spread {{{Spread}}}
Penetration {{{Penetration}}}
Rate of fire 0.60 (1.10)
Reload time {{{ReloadTime}}}
Regen rate {{{RegenRate}}}
Misc
Attachments {{{AddOns}}}

Values listed in brackets are for alternate (secondary) fire.

The knife is one of the weapons every player spawns with (along with the 9mm, syringe, and welder). It is sometimes used in the early waves to make up enough money to buy better weapons, although it is also a viable side arm for a sufficiently levelled berserker.

Primary fire will cause enough damage un-perked to decapitate a clot, crawler, or stalker on the lower difficulties. On higher difficulties the same is achievable via use of perk bonuses, or by using alt-fire which deals over twice the amount of damage for a little under twice the swing speed.

Strategy

  • Time your swings carefully and aim for the head. Weaker specimens can often be decapitated this way.