Killing Floor 2: Difference between revisions

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We are moving game specific information to their own separate sub wiki's are part of a wiki family.  Most of the information for Killing Floor 2 and the templates used by the wiki have been brought over to [[https://wiki.killingfloor2.com/]] already, but we are looking for more help to bring over anything missing including most of the images.   
#REDIRECT [[kf2:Main_Page]]
 
{{Under_construction_KF2}}
 
 
We are moving game specific information to their own separate sub wiki's are part of a wiki family.  Most of the information for Killing Floor 2 and the templates used by the wiki have been brought over to [https://wiki.killingfloor2.com/<nowiki>] already, but we are looking for more help to bring over anything missing including most of the images.  </nowiki>


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The series main game mode - now aptly named "Survival" - will return. It still consists of up to six players trying to survive waves of [[Specimens (Killing Floor 2)|''zeds'']] with the goal of completing all the waves.<br />
The series main game mode - now aptly named "Survival" - will return. It still consists of up to six players trying to survive waves of [[Specimens (Killing Floor 2)|''zeds'']] with the goal of completing all the waves.<br />
However, many details have changed without touching the popular formula whose high-quality execution made the game stand out among its peers in the first place:<br>
However, many details have changed without touching the popular formula whose high-quality execution made the game stand out among its peers in the first place:<br>
* Graphics, hitboxes and sounds have been improved, and lightning may now play a significant role in choosing your battlefield, as many light sources underground are classified destructible.
 
* A huge variety of weapons will be available without 'hard' class restrictions.
*Graphics, hitboxes and sounds have been improved, and lightning may now play a significant role in choosing your battlefield, as many light sources underground are classified destructible.
* Class progression will be less tedious and offer options for customization.
*A huge variety of weapons will be available without 'hard' class restrictions.
* Choosing a difficulty will not primarily rely on changing the damage and hit point values of the zeds.<br />Instead, the zeds will become increasingly dangerous with changes in behavior and new attack variations.
*Class progression will be less tedious and offer options for customization.
* [http://www.killingfloor2.com/overview And more...]
*Choosing a difficulty will not primarily rely on changing the damage and hit point values of the zeds.<br />Instead, the zeds will become increasingly dangerous with changes in behavior and new attack variations.
*[http://www.killingfloor2.com/overview And more...]


The early access versions already includes a level editor, the release will offer full mod support.<br />
The early access versions already includes a level editor, the release will offer full mod support.<br />

Latest revision as of 13:59, 23 July 2018

Redirect to:

This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.


We are moving game specific information to their own separate sub wiki's are part of a wiki family. Most of the information for Killing Floor 2 and the templates used by the wiki have been brought over to [https://wiki.killingfloor2.com/] already, but we are looking for more help to bring over anything missing including most of the images.



Killing Floor 2 is the sequel to Killing Floor. The game follows the events of the original and takes place in continental Europe.
The game was in early access since April 21st, 2015 on Steam and was fully released on November 18th, 2016.

The series main game mode - now aptly named "Survival" - will return. It still consists of up to six players trying to survive waves of zeds with the goal of completing all the waves.
However, many details have changed without touching the popular formula whose high-quality execution made the game stand out among its peers in the first place:

  • Graphics, hitboxes and sounds have been improved, and lightning may now play a significant role in choosing your battlefield, as many light sources underground are classified destructible.
  • A huge variety of weapons will be available without 'hard' class restrictions.
  • Class progression will be less tedious and offer options for customization.
  • Choosing a difficulty will not primarily rely on changing the damage and hit point values of the zeds.
    Instead, the zeds will become increasingly dangerous with changes in behavior and new attack variations.
  • And more...

The early access versions already includes a level editor, the release will offer full mod support.
Anybody is free to host a Killing Floor 2 dedicated server. The instructions for that can be found here.

Gameplay information

Perks  — List of perks and what their benefits are
Specimens  — Comprehensive guide to all specimens found in the vanilla game
Weapons  — Index of all available weapons
Maps  — List of official maps
Updates  — List of all major updates
Achievements  — List of achievements
Characters  — All human characters (playable or otherwise)
Events  — List of all events (Christmas, Halloween, etc.)
Strategy  — General strategy guide
Gameplay Mechanics  — In-depth information of various mechanics and hidden data
Endless Mode  — Neverending survival mode

Killing Floor 2 SDK Tutorials

Navigation  — Guide to setting up navigation in custom maps
Doors  — Guide to setting up doors in custom maps
Traders  — Guide to setting up traders in custom maps
Spawns  — Guide to setting up player and zed spawns in custom maps
Pickups  — Guide to setting up pickups in custom maps
World Info  — Guide to setting up world info for custom maps
Terrain/Landscape  — Guide to setting up terrain/landscape for custom maps
Modular Set  — Guide to using the modular static set for custom maps
Shadowing Technical Documentation  — Technical Documentation on the shadow system
Material Instance Creation  — Guide to making custom Material Instances for custom maps
UV's and Mesh Merging  — Guide to set up UV channels and mesh merging for Splatter maps
Setting Up Map Audio  — Guide to set up in custom maps