Killing Floor (modding): Difference between revisions

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==Getting Started==
==Getting Started==


To obtain the Killing Floor Software Development Kit (SDK), users will need to:
Follow these steps to obtain the Killing Floor Software Development Kit (SDK):


#Launch Steam while logged into an account that owns Killing Floor (and has it installed)
#Launch Steam while logged into an account that owns Killing Floor (and has it installed)
#Navigate to the Library page on Steam
#Navigate to the Library page on Steam
#Select "Tools" from the drop down box above the accounts owned game titles
#Select "Tools" from the drop down box above the account's owned game titles
#Select and download Killing Floor SDK
#Select and download Killing Floor SDK


This will download the all the files necessary to run the SDK to the clients machine. To launch the SDK users will need to follow the same steps. However since the SDK is already downloaded to the clients machine it will now launch instead.
This will download all the files necessary to run the SDK. It is launched the same as any other game, except that is is located in the ''tools'' section.


====[[Information:Version Mismatches]]====
===Familiarization===
====[[Information:Packages]]====
====[[Information:Glossary]]====


==2D Art==
Here follows a list of topics that one should be familiar with before trying to attempt any modding.


==3D Assets and Animation==
*[[Mutator]]
*[[Gametype]]


====[[Exporting and Importing]]====
==Topics==
 
===General Information===
 
*[[Tutorials]]
*[[Version Mismatches]]
*[[Packages]]
*[[Glossary]]
 
===2D Art===
 
(Edit me!)
 
===3D Assets and Animation===
 
=====[[Exporting and Importing]]=====
Information regarding the exporting from common 3D applications and importing into KFEditor.
Information regarding the exporting from common 3D applications and importing into KFEditor.


==Level Design==
===Level Design===
 
*[[Introduction - Getting Started]]
*[[Planning & Mapping Theory]]
*[[Tutorials (Killing Floor)|Tutorials]] 
*[[Tools]]
*[[Community]]


* [[Introduction - Getting Started]]
===Playable Characters ===
* [[Planning & Mapping Theory]]
*[[Technical Requirements]]
* [[Tutorials#General Mapping|Tutorials]]
*[[Character Concepts]]
* [[Tools]]
*[[Character Modeling]]
* [[Community]]
*[[3rd Person Texturing]]
*[[1st Person Texturing]]
*[[Vertex Weighting (Skinning)]]
*[[ActorX Skeletal Mesh Export]]
*[[Engine Skeletal Mesh Import & Setup]]
*[[Engine Skeletal Mesh LOD Import & Setup]]
*[[Engine Material Setup]]
*[[Profile Texture Creation]]
*[[Creating Gore Limbs assets and script]]
*[[Creating Species Script]]
*[[Creating a Premium Character Particle Effect]]
*[[Creating UPL File]]
*[[Naming your character and writing a bio]]
*[[Compiling your script files]]
*[[Character Submission Checklist]]


==Programming==
===Coding===


====[[Programming Tools]]====
*[[Programming Tools]]
====[[Programming Tutorials]]====
*[[Tutorials#Coding|Tutorials]]
====[[Links]]====


==Steam Workshop==
===Steam Workshop===
===[[Killing Floor Steam Workshop#Uploading|Uploading]]===
*[[Killing Floor Steam Workshop#Uploading|Uploading]]
===[[Killing Floor Steam Workshop#Uploading|Downloading]]===
*[[Killing Floor Steam Workshop#Uploading|Downloading]]
{{KFDevNavBox}}
[[Category:Killing Floor]]

Latest revision as of 17:37, 5 November 2013

Getting Started

Follow these steps to obtain the Killing Floor Software Development Kit (SDK):

  1. Launch Steam while logged into an account that owns Killing Floor (and has it installed)
  2. Navigate to the Library page on Steam
  3. Select "Tools" from the drop down box above the account's owned game titles
  4. Select and download Killing Floor SDK

This will download all the files necessary to run the SDK. It is launched the same as any other game, except that is is located in the tools section.

Familiarization

Here follows a list of topics that one should be familiar with before trying to attempt any modding.

Topics

General Information

2D Art

(Edit me!)

3D Assets and Animation

Exporting and Importing

Information regarding the exporting from common 3D applications and importing into KFEditor.

Level Design

Playable Characters

Coding

Steam Workshop