Killing Floor (modding): Difference between revisions

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This will download all the files necessary to run the SDK. It is launched the same as any other game, except that is is located in the ''tools'' section.
This will download all the files necessary to run the SDK. It is launched the same as any other game, except that is is located in the ''tools'' section.


==General Information==
==Topics==
 
===General Information===


*[[Tutorials]]
*[[Tutorials]]
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*[[Information:Glossary]]
*[[Information:Glossary]]


==2D Art==
===2D Art===
 
(Edit me!)


==3D Assets and Animation==
===3D Assets and Animation===


====[[Exporting and Importing]]====
=====[[Exporting and Importing]]=====
Information regarding the exporting from common 3D applications and importing into KFEditor.
Information regarding the exporting from common 3D applications and importing into KFEditor.


==Level Design==
===Level Design===


*[[Introduction - Getting Started]]
*[[Introduction - Getting Started]]
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*[[Community]]
*[[Community]]


==Coding==
===Coding===


*[[Programming Tools]]
*[[Programming Tools]]
*[[Tutorials#Coding|Tutorials]]
*[[Tutorials#Coding|Tutorials]]


==Steam Workshop==
===Steam Workshop===
*[[Killing Floor Steam Workshop#Uploading|Uploading]]
*[[Killing Floor Steam Workshop#Uploading|Uploading]]
*[[Killing Floor Steam Workshop#Uploading|Downloading]]
*[[Killing Floor Steam Workshop#Uploading|Downloading]]

Revision as of 19:25, 21 September 2012

Getting Started

Follow these steps to obtain the Killing Floor Software Development Kit (SDK):

  1. Launch Steam while logged into an account that owns Killing Floor (and has it installed)
  2. Navigate to the Library page on Steam
  3. Select "Tools" from the drop down box above the account's owned game titles
  4. Select and download Killing Floor SDK

This will download all the files necessary to run the SDK. It is launched the same as any other game, except that is is located in the tools section.

Topics

General Information

2D Art

(Edit me!)

3D Assets and Animation

Exporting and Importing

Information regarding the exporting from common 3D applications and importing into KFEditor.

Level Design

Coding

Steam Workshop