Killing Floor:Known Issues & Bugs
ZombieVolume bTryAllSpawns bug (version 1039)
ZombieVolume, line 149:
if( bTryAllSpawns ) { // Try spawning in all the points NumTries = SpawnPos.Length; } else { // Try spawning 3 times in 3 dif points. NumTries = 3; } for( j=0; j<NumTries; j++ ) { TrySpawnPoint = SpawnPos[Rand(SpawnPos.Length)];
This code picks from a random spawn point each time, but doesn't exclude already-tried ones. It means it may waste attempts, and the 'bTryAllSpawns' flag will not work.
MK23Fire, Magnum44Fire Penetration loop bug (version 1039)
MK23Fire, line 41:
While( (HitCount++)<3 ) { DamageActor = none; Other = Instigator.HitPointTrace(HitLocation, HitNormal, End, HitPoints, Start,, 1); if( Other==None )
MK23Fire: line 104:
if( (HCounter++)>=4 || Pawn(DamageActor)==None ) { Break; } HitDamage/=2;
These are both from the penetration loop, and provide conflicting conditions for breaking from the loop. Logically the former block should be checking for a value of 10 (as with DeagleFire.uc), allowing the second block to correctly control the amount of penetrations itself.