Difference between revisions of "Killing Floor:Known Issues & Bugs"

From Tripwire Interactive Wiki
Jump to: navigation, search
(Added pistol penetration loop bug)
m
Line 23: Line 23:
  
 
==MK23Fire, Magnum44Fire ''Penetration loop'' bug (version 1039)==
 
==MK23Fire, Magnum44Fire ''Penetration loop'' bug (version 1039)==
 
  
 
MK23Fire, line 41:
 
MK23Fire, line 41:
Line 43: Line 42:
  
 
These are both from the penetration loop, and provide conflicting conditions for breaking from the loop. Logically the former block should be checking for a value of 10 (as with DeagleFire.uc), allowing the second block to correctly control the amount of penetrations itself.
 
These are both from the penetration loop, and provide conflicting conditions for breaking from the loop. Logically the former block should be checking for a value of 10 (as with DeagleFire.uc), allowing the second block to correctly control the amount of penetrations itself.
 +
 +
==DualMK23Pickup ''AmmoCost'' bug (version 1039)==
 +
 +
''AmmoCost'' is the same as for the single version (£16), which is incorrect. It should be double, like all the other dual pistols.

Revision as of 05:56, 17 October 2012

ZombieVolume bTryAllSpawns bug (version 1039)

ZombieVolume, line 149:

if( bTryAllSpawns )
{
	// Try spawning in all the points
	NumTries = SpawnPos.Length;
}
else
{
	// Try spawning 3 times in 3 dif points.
	NumTries = 3;
}


for( j=0; j<NumTries; j++ )
{
	TrySpawnPoint = SpawnPos[Rand(SpawnPos.Length)];


This code picks from a random spawn point each time, but doesn't exclude already-tried ones. It means it may waste attempts, and the 'bTryAllSpawns' flag will not work.

MK23Fire, Magnum44Fire Penetration loop bug (version 1039)

MK23Fire, line 41:

While( (HitCount++)<3 )
{
	DamageActor = none;

	Other = Instigator.HitPointTrace(HitLocation, HitNormal, End, HitPoints, Start,, 1);
	if( Other==None )

MK23Fire: line 104:

if( (HCounter++)>=4 || Pawn(DamageActor)==None )
{
	Break;
}
HitDamage/=2;

These are both from the penetration loop, and provide conflicting conditions for breaking from the loop. Logically the former block should be checking for a value of 10 (as with DeagleFire.uc), allowing the second block to correctly control the amount of penetrations itself.

DualMK23Pickup AmmoCost bug (version 1039)

AmmoCost is the same as for the single version (£16), which is incorrect. It should be double, like all the other dual pistols.