KFWeapon
Killing Floor class | KFWeapon (source) |
Base weapon class for Killing Floor.
Properties
int AppID
- <<Description>>
bool bAimingRifle
- <<Description>>
bool bAmmoHUDAsBar
- <<Description>>
bool bConsumesPhysicalAmmo
- <<Description>>
bool bDoSingleReload
- <<Description>>
bool bDualWeapon
- <<Description>>
bool bHasScope
- <<Description>>
bool bHasSecondaryAmmo
- <<Description>>
bool bIsReloading
- <<Description>>
bool bIsTier2Weapon
- <<Description>>
bool bIsTier3Weapon
- <<Description>>
bool bKFNeverThrow
- <<Description>>
bool bModeZeroCanDryFire
- <<Description>>
bool bNoHit
- <<Description>>
bool bPendingFlashlight
- <<Description>>
bool bPreviouslyDropped
- <<Description>>
bool bReduceMagAmmoOnSecondaryFire
- <<Description>>
bool bReloadEffectDone
- <<Description>>
bool bShowPullOutHint
- <<Description>>
bool bSpeedMeUp
- <<Description>>
bool bSteadyAim
- <<Description>>
bool bUseCombos
- <<Description>>
Vector EndBeamEffect
- <<Description>>
name FlashBoneName
- <<Description>>
Effect_TacLightProjector FlashLight
- <<Description>>
string HudImageRef
- <<Description>>
KFScopeDetailSettings KFScopeDetail
- <<Description>>
float LastAmmoResult
- <<Description>>
float LastHasGunMsgTime
- <<Description>>
int MagAmmoRemaining
- <<Description>>
string MeshRef
- <<Description>>
float NextAmmoCheckTime
- <<Description>>
int NumClicks
- <<Description>>
int NumLoadedThisReload
- <<Description>>
float QuickBringUpTime
- <<Description>>
float QuickPutDownTime
- <<Description>>
int ReferenceCount
- <<Description>>
float ReloadTimer
- <<Description>>
string SelectedHudImageRef
- <<Description>>
string SelectSoundRef
- <<Description>>
int SellValue
- <<Description>>
array<string> SkinRefs
- <<Description>>
float StandardDisplayFOV
- <<Description>>
int StoppingPower
- <<Description>>
Actor TacShine
- <<Description>>
PlayerController Tier3WeaponGiver
- <<Description>>
texture TraderInfoTexture
- <<Description>>
name WeaponReloadAnim
- <<Description>>
bool bHoldToReload
- <<Description>>
bool bTorchEnabled
- <<Description>>
EClientGrenadeState ClientGrenadeState
- <<Description>>
vector FirstPersonFlashlightOffset
- <<Description>>
material HudImage
- <<Description>>
name IdleAimAnim
- <<Description>>
int MagCapacity
- <<Description>>
int MinimumFireRange
- <<Description>>
name ModeSwitchAnim
- <<Description>>
name ReloadAnim
- <<Description>>
float ReloadAnimRate
- <<Description>>
float ReloadRate
- <<Description>>
material SelectedHudImage
- <<Description>>
byte SleeveNum
- <<Description>>
class<InventoryAttachment> TacShineClass
- <<Description>>
sound ToggleSound
- <<Description>>
float Weight
- <<Description>>
sound AimInSound
- <<Description>>
sound AimOutSound
- <<Description>>
bool bHasAimingMode
- <<Description>>
float ZoomedDisplayFOVHigh
- <<Description>>
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