KFWeapon

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Revision as of 16:43, 27 November 2012 by Benjamin (talk | contribs) (Created page with "{{KFClassInfo|Object >> Actor >> Inventory >> Weapon >> BaseKFWeapon|name=KFWeapon|pkg=KFMod}} Base weapon class for Killing Floor. == Properties...")
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Killing Floor class KFWeapon (source)
Object >> Actor >> Inventory >> Weapon >> BaseKFWeapon >> KFWeapon


Base weapon class for Killing Floor.

Properties

int AppID

<<Description>>

bool bAimingRifle

<<Description>>

bool bAmmoHUDAsBar

<<Description>>

bool bConsumesPhysicalAmmo

<<Description>>

bool bDoSingleReload

<<Description>>

bool bDualWeapon

<<Description>>

bool bHasScope

<<Description>>

bool bHasSecondaryAmmo

<<Description>>

bool bIsReloading

<<Description>>

bool bIsTier2Weapon

<<Description>>

bool bIsTier3Weapon

<<Description>>

bool bKFNeverThrow

<<Description>>

bool bModeZeroCanDryFire

<<Description>>

bool bNoHit

<<Description>>

bool bPendingFlashlight

<<Description>>

bool bPreviouslyDropped

<<Description>>

bool bReduceMagAmmoOnSecondaryFire

<<Description>>

bool bReloadEffectDone

<<Description>>

bool bShowPullOutHint

<<Description>>

bool bSpeedMeUp

<<Description>>

bool bSteadyAim

<<Description>>

bool bUseCombos

<<Description>>

Vector EndBeamEffect

<<Description>>

name FlashBoneName

<<Description>>

Effect_TacLightProjector FlashLight

<<Description>>

string HudImageRef

<<Description>>

KFScopeDetailSettings KFScopeDetail

<<Description>>

float LastAmmoResult

<<Description>>

float LastHasGunMsgTime

<<Description>>

int MagAmmoRemaining

<<Description>>

string MeshRef

<<Description>>

float NextAmmoCheckTime

<<Description>>

int NumClicks

<<Description>>

int NumLoadedThisReload

<<Description>>

float QuickBringUpTime

<<Description>>

float QuickPutDownTime

<<Description>>

int ReferenceCount

<<Description>>

float ReloadTimer

<<Description>>

string SelectedHudImageRef

<<Description>>

string SelectSoundRef

<<Description>>

int SellValue

<<Description>>

array<string> SkinRefs

<<Description>>

float StandardDisplayFOV

<<Description>>

int StoppingPower

<<Description>>

Actor TacShine

<<Description>>

PlayerController Tier3WeaponGiver

<<Description>>

texture TraderInfoTexture

<<Description>>

name WeaponReloadAnim

<<Description>>

bool bHoldToReload

<<Description>>

bool bTorchEnabled

<<Description>>

EClientGrenadeState ClientGrenadeState

<<Description>>

vector FirstPersonFlashlightOffset

<<Description>>

material HudImage

<<Description>>

name IdleAimAnim

<<Description>>

int MagCapacity

<<Description>>

int MinimumFireRange

<<Description>>

name ModeSwitchAnim

<<Description>>

name ReloadAnim

<<Description>>

float ReloadAnimRate

<<Description>>

float ReloadRate

<<Description>>

material SelectedHudImage

<<Description>>

byte SleeveNum

<<Description>>

class<InventoryAttachment> TacShineClass

<<Description>>

sound ToggleSound

<<Description>>

float Weight

<<Description>>

sound AimInSound

<<Description>>

sound AimOutSound

<<Description>>

bool bHasAimingMode

<<Description>>

float ZoomedDisplayFOVHigh

<<Description>>