KFGameType: Difference between revisions

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Main [[gametype]] for Killing Floor, this sits directly on top of [[Invasion]] and uses much of its functionality.
Main [[gametype]] for Killing Floor, this sits directly on top of [[Invasion]] and uses much of its functionality.
This page should provide some analysis on the functioning of the gametype, covering all active functionality exposed either by this class, [[Invasion]], or any other parent classes. It should provide relevant information that modders can use for their projects, without being too complicated or over-detailed. Any intricate areas should either be in their own article, or provided in the form of an external link.
==Player spawning==
Player spawning is mostly handled in [[GameInfo]]'s ''RestartPlayer()''. One can provide the game with custom spawn points either by overriding ''FindPlayerStart()'' or by adding a [[GameRules]] class with a custom ''FindPlayerStart()''.
==External links==
*[http://wiki.beyondunreal.com/Legacy:GameRules GameRules]


[[Category:Classes]]
[[Category:Classes]]

Revision as of 21:30, 22 September 2012

Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame >> xTeamGame >> Invasion >> KFGameType


Main gametype for Killing Floor, this sits directly on top of Invasion and uses much of its functionality.

This page should provide some analysis on the functioning of the gametype, covering all active functionality exposed either by this class, Invasion, or any other parent classes. It should provide relevant information that modders can use for their projects, without being too complicated or over-detailed. Any intricate areas should either be in their own article, or provided in the form of an external link.

Player spawning

Player spawning is mostly handled in GameInfo's RestartPlayer(). One can provide the game with custom spawn points either by overriding FindPlayerStart() or by adding a GameRules class with a custom FindPlayerStart().

External links