Inventory
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Killing Floor class | Inventory (source) |
Any item carried by a player.
Killing Floor's KFWeapon class is distantly derived from it.
Properties
Main
bool bDrawingFirstPerson
- Determines if we're in 1st person.
float BobDamping
- How much to damp view bob.
IntBox IconCoords
- Coordinates of icon in IconMaterial.
Material IconMaterial
- Where icon is located.
string ItemName
- Localized name of item.
Firstperson
vector PlayerViewOffset
- Offset from view center.
rotator PlayerViewPivot
- Additive rotation offset for tweaks.
Hidden
class<InventoryAttachment> AttachmentClass bool bDisplayableInv
- Determines whether the item should be displayed in the HUD.
bool bTossedOut
- True if weapon or inventory was tossed out (so players can't cheat w/ weaponstay)
byte GroupOffset
- Position within inventory group. (used by prevweapon and nextweapon)
class<Pickup> PickupClass
- What class of pickup is associated with this inventory item
Actor ThirdPersonActor
- Mesh to use in 3rd person view.
External links
- Inventory on beyondunreal.com
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