Any item carried by a player.
- Determines if we're in 1st person.
- How much to damp view bob.
- Coordinates of icon in IconMaterial.
- Where icon is located.
- Localized name of item.
- Offset from view center.
- Additive rotation offset for tweaks.
class<InventoryAttachment> AttachmentClass bool bDisplayableInv
- Determines whether the item should be displayed in the HUD.
- True if weapon or inventory was tossed out (so players can't cheat w/ weaponstay)
- Position within inventory group. (used by prevweapon and nextweapon)
- What class of pickup is associated with this inventory item
- Mesh to use in 3rd person view.
- Inventory on beyondunreal.com