Invasion: Difference between revisions
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{{KFClassInfo|[[Object]] >> [[Actor]] >> [[Info]] >> [[GameInfo]] >> [[UnrealMPGameInfo]] >> [[DeathMatch]] >> [[TeamGame]] >> [[xTeamGame]]|name=Invasion| | {{KFClassInfo|[[Object]] >> [[Actor]] >> [[Info]] >> [[GameInfo]] >> [[UnrealMPGameInfo]] >> [[DeathMatch]] >> [[TeamGame]] >> [[xTeamGame]]|name=Invasion|pkg=Old2k4}} | ||
''Invasion'' is a team-based gametype provided with UT2004 and UT2003 via bonus packs. It features a team of human players versus a team of monsters (AI enemies) in a wave-based configuration. If you die during the wave you must wait until the wave is over. If all players die, the game is lost. | ''Invasion'' is a team-based gametype provided with UT2004 and UT2003 via bonus packs. It features a team of human players versus a team of monsters (AI enemies) in a wave-based configuration. If you die during the wave you must wait until the wave is over. If all players die, the game is lost. |
Revision as of 22:52, 20 November 2012
Killing Floor class | Invasion (source) |
Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame >> xTeamGame >> Invasion
Invasion is a team-based gametype provided with UT2004 and UT2003 via bonus packs. It features a team of human players versus a team of monsters (AI enemies) in a wave-based configuration. If you die during the wave you must wait until the wave is over. If all players die, the game is lost.
Killing Floor's game type KFGameType is derived directly from this class.
External links
- Invasion on beyondunreal.com