Incendiary Trench Gun: Difference between revisions

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{{KF2WeaponInfo
see [[Dragonsbreath]]
| Name=Dragonsbreath
| PerkImage=KF2_Perk_Firebug_White.png
| PerkLink=Firebug (Killing Floor 2)
| MultiPerkImage=KF2_Perk_Support_White.png
| MultiPerkLink=Support
| WeaponImage=KF2Incendiary_Trench_Gun.png
| Damage=208.000000
| FireRate=86.000000
| Accuracy=25.000000
| Penetration=2.000000
| MagazineSize=6
| AmmoCapacity=57
| Description=• ''"Fire mode is pump-action only."''<br />• ''"A shotgun using Dragon's Breath Incendiary Rounds. Not only deadly, but looks wonderful too."''
|
| PerkName=Firebug
| Pricing=650
| Weight=5
|
| InitialSpareMags=3
| AmmoCost=30
| Block=
| Parry=
| WeaponType=Shotgun
|
| SecondaryAmmoType=
| SecondaryAmmoImage=
| HealAmount=
| HealAmountSolo=
| HealAmountGrenade=
| HealRecharge=
| HealRechargeSolo=
| HealDuration=
| SecondaryMagazineSize=
| SecondaryAmmoCapacity=
| SecondaryAmmoConsumption=
| SecondaryAmmoCost=
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| Achievement_0_Image=
| Achievement_0_Name=
}}
 
The '''Dragonsbreath''' is one of the [[Firebug (Killing Floor 2)|Firebug's]] ''tier 2'' weapons. A stalwart of wars over, this rugged shotgun has significant stopping power. Loaded with ''Dragon's Breath'' incendiary shells to set foes alight. As a part of multi-perk weapon system Incendiary Trench Gun also belong to the arsenal of [[Support_(Killing_Floor_2)|Support]].
 
<div class="toclimit-3">__TOC__</div>
 
==Description==
 
''"Fire mode is pump-action only."''
 
==Flavor Text==
 
''"A shotgun using Dragon's Breath Incendiary Rounds. Not only deadly, but looks wonderful too."''
 
==Technical Information==
 
Damage (per pellet) = 26.<br />
DOT (direct hit and residual flame): Damage scale = x0.7, Duration = 2.7s, Interval = 0.5s.<br /> 
Pellets (amount) = 8.<br />
Damage (buttstock bash) = 25.<br />
 
Residual Flames:<br />
Chance To Spawn = 10% (per pellet).<br />
Damage = 10, Radis = 1.5m, No falloff, Duration = 10s (for Firebug), 5s for other perks.<br />
 
Spread Factor = 0.16.<br />
 
Direct hits set ZEDs on Fire.<br />
DOT duration = 2.7s, DOT interval = 0.5s, DOT damage scale (of pellet damage) = x0.7.<br />
Note: Amount of the damage per DOT tick calculated based on the damage of the single pellet - it does not matter how many pellets hit the target, the DOT damage will be the same.<br />
 
Damage Type = Ballistic (pellet), Fire (DOT).<br />
Damage Type Group = Shotgun.<br />
 
Rate Of Fire = 86 RPM.<br />
Rate Of Fire (bash) = 52.
 
Reload Time (first shell): Normal = 1.67s, Elite = 1.28s.<br />
Reload Time (each next shell): Normal = 0.55s, Elite = 0.36s.<br />
 
Equip Time = 0.44s.<br />
Putdown Time = 0.48s.<br />
 
Weapon Powers:<br />
Burn power (pellet direct hit) = 25.<br />
Burn power, per DOT tick = 18.5.<br />
Gun hit power (pellet direct hit) = 12.<br />
Penetration power = 2.<br />
Stumble power (pellet direct hit) = 21.<br />
 
==Upgrades==
 
Upg1 (600): Base damage x1.1, Base weight + 1.<br />
Upg2 (700): Base damage x1.2, Base weight + 2.<br />
Upg3 (1500): Base damage x1.3, Base weight + 3.<br />
 
==Notes==
 
* DOT damage calculated of only one pellet.<br />
* Pellet impact has a chance to spawn a residual flame.<br />
* Pellets affected by gravity.<br />
* Player's stance has no effect on the pellet spread.<br />
 
==Strategy==
 
Gains all the perk bonuses from [[Support (Killing Floor 2)|Support]] thanks to multi-perk weapon system.
 
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Latest revision as of 06:42, 6 June 2018