https://wiki.tripwireinteractive.com/index.php?title=Husk_(Killing_Floor_2)&feed=atom&action=history
Husk (Killing Floor 2) - Revision history
2024-03-29T05:39:26Z
Revision history for this page on the wiki
MediaWiki 1.40.0
https://wiki.tripwireinteractive.com/index.php?title=Husk_(Killing_Floor_2)&diff=13245&oldid=prev
Simplecat: /* Miscellaneous Information */
2018-03-30T08:06:24Z
<p><span dir="auto"><span class="autocomment">Miscellaneous Information</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:06, 30 March 2018</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l189">Line 189:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Explosion of the Suicide attack may cause obliteration of ZEDs whose health is low enough to die in this explosion (to obliterate, damage required = 160, ZED health should become at least = -80). Explosion has Knockdown power of 39 and Stumble power or 59.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Explosion of the Suicide attack may cause obliteration of ZEDs whose health is low enough to die in this explosion (to obliterate, damage required = 160, ZED health should become at least = -80). Explosion has Knockdown power of 39 and Stumble power or 59.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Husk's flame based attacks has Burn power of 2.5.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Husk's flame based attacks has Burn power of 2.5.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* On Suicidal and HOE difficulties Husk's <del style="font-weight: bold; text-decoration: none;">fireball </del>attack spawn the <del style="font-weight: bold; text-decoration: none;">ground fire. </del>Ground <del style="font-weight: bold; text-decoration: none;">fire from Husk's fireball attack</del>: Damage - 3, Radius - 1.5m, Duration - 4s, Damage interval - 0.5s.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* On Suicidal and HOE difficulties Husk's <ins style="font-weight: bold; text-decoration: none;">Fireball </ins>attack spawn the Ground <ins style="font-weight: bold; text-decoration: none;">Fire</ins>: Damage - 3, Radius - 1.5m<ins style="font-weight: bold; text-decoration: none;">, Falloff - 0 (none)</ins>, Duration - 4s, Damage interval - 0.5s.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Fireball spawns ground fire: Normal - No, Hard - No, Suicidal - Yes, HOE - Yes. In PvP games AI Husks does not spawn ground fire.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Fireball spawns ground fire: Normal - No, Hard - No, Suicidal - Yes, HOE - Yes. In PvP games AI Husks does not spawn ground fire.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Fireball pushback force: Normal - 50000, Hard - 55000, Suicidal - 60000, HOE - 65000. In PvP games AI Husks has fireball pushback force of 50000 (the higher value - the more it pushes).</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Fireball pushback force: Normal - 50000, Hard - 55000, Suicidal - 60000, HOE - 65000. In PvP games AI Husks has fireball pushback force of 50000 (the higher value - the more it pushes).</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Husk's <del style="font-weight: bold; text-decoration: none;">flamethrower </del>attack spawn the <del style="font-weight: bold; text-decoration: none;">ground fire</del>: Damage - 6, Radius - 2m, Falloff - 1 (linear), Damage interval - 0.25s, Duration - <del style="font-weight: bold; text-decoration: none;">2.</del>5s, <del style="font-weight: bold; text-decoration: none;">DOT scale </del>- <del style="font-weight: bold; text-decoration: none;">x0.5</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Husk's <ins style="font-weight: bold; text-decoration: none;">Flamethrower </ins>attack spawn the <ins style="font-weight: bold; text-decoration: none;">Ground Fire</ins>: Damage - 6, Radius - 2m, Falloff - 1 (linear)<ins style="font-weight: bold; text-decoration: none;">, Duration - 2.5s</ins>, Damage interval - 0.25s<ins style="font-weight: bold; text-decoration: none;">. DOT (Fireball and Flamethrower Ground Fire): Scale - x0.5</ins>, Duration - 5s, <ins style="font-weight: bold; text-decoration: none;">Interval </ins>- <ins style="font-weight: bold; text-decoration: none;">1s</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Husk's fireball attacks are capable of destroying closed unwelded doors in one hit.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Husk's fireball attacks are capable of destroying closed unwelded doors in one hit.</div></td></tr>
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Simplecat
https://wiki.tripwireinteractive.com/index.php?title=Husk_(Killing_Floor_2)&diff=12933&oldid=prev
Simplecat: /* Damage Resistance */
2017-12-11T16:39:07Z
<p><span dir="auto"><span class="autocomment">Damage Resistance</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:39, 11 December 2017</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! scope="col" | Microwave</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! scope="col" | Microwave</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! scope="col" | Explosives</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! scope="col" | Explosives</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">! scope="col" | Freeze</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">! scope="col" | [[Mechanics_(Killing_Floor_2)#Weapons_-_Ballistic-explosive_tracing|Shells]]</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! scope="row" | Damage Multipler</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! scope="row" | Damage Multipler</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|x0.5||x0.75||x0.85||x0.25||x0.5||x1.15||x0.75</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|x0.5||x0.75||x0.85||x0.25||x0.5||x1.15||x0.75<ins style="font-weight: bold; text-decoration: none;">||x1||x1</ins></div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td></tr>
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Simplecat
https://wiki.tripwireinteractive.com/index.php?title=Husk_(Killing_Floor_2)&diff=12620&oldid=prev
Simplecat: /* Hitzones */
2017-07-08T14:04:08Z
<p><span dir="auto"><span class="autocomment">Hitzones</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:04, 8 July 2017</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Hitzones===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Hitzones===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Interestingly, the Husk's head is barely a weak <del style="font-weight: bold; text-decoration: none;">[[</del>[[Mechanics_(Killing_Floor_2)#ZEDs_-_Hitzones<del style="font-weight: bold; text-decoration: none;">|spot]]</del>|spot]], yet the fuel tank on its back is much more vulnerable. Their arm cannon deflects attacks.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Interestingly, the Husk's head is barely a weak [[Mechanics_(Killing_Floor_2)#ZEDs_-_Hitzones|spot]], yet the fuel tank on its back is much more vulnerable. Their arm cannon deflects attacks.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{|class="wikitable" style="white-space:nowrap;width: 200px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{|class="wikitable" style="white-space:nowrap;width: 200px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"</div></td></tr>
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Simplecat
https://wiki.tripwireinteractive.com/index.php?title=Husk_(Killing_Floor_2)&diff=10489&oldid=prev
Simplecat at 15:31, 17 March 2017
2017-03-17T15:31:14Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:31, 17 March 2017</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l118">Line 118:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Hitzones===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Hitzones===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Interestingly, the Husk's head is barely a weak spot, yet the fuel tank on its back is much more vulnerable. Their arm cannon deflects attacks.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Interestingly, the Husk's head is barely a weak <ins style="font-weight: bold; text-decoration: none;">[[[[Mechanics_(Killing_Floor_2)#ZEDs_-_Hitzones|</ins>spot<ins style="font-weight: bold; text-decoration: none;">]]|spot]]</ins>, yet the fuel tank on its back is much more vulnerable. Their arm cannon deflects attacks.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{|class="wikitable" style="white-space:nowrap;width: 200px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{|class="wikitable" style="white-space:nowrap;width: 200px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l183">Line 183:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Distance from the player for Fireball attack: minimum - 3m, maximum - 40m.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Distance from the player for Fireball attack: minimum - 3m, maximum - 40m.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Should sprint whenever attempting to suicide. Should sprint when frustrated.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Should sprint whenever attempting to suicide. Should sprint when frustrated.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [[EMP_Grenade|EMP]] effect (disrupt) prevents Husk's fireball and flamethrower attacks.<del style="font-weight: bold; text-decoration: none;">+</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[EMP_Grenade|EMP]] effect (disrupt) prevents Husk's fireball and flamethrower attacks.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Explosion triggered by shooting Husk's backpack does the same amount of the damage, has the same radius and falloff as its Suicide explosion attack. However it does not damage players.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Explosion triggered by shooting Husk's backpack does the same amount of the damage, has the same radius and falloff as its Suicide explosion attack. However it does not damage players.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Explosion of the Suicide attack may cause obliteration of ZEDs whose health is low enough to die in this explosion (to obliterate, damage required = 160, ZED health should become at least = -80). Explosion has Knockdown power of 39 and Stumble power or 59.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Explosion of the Suicide attack may cause obliteration of ZEDs whose health is low enough to die in this explosion (to obliterate, damage required = 160, ZED health should become at least = -80). Explosion has Knockdown power of 39 and Stumble power or 59.</div></td></tr>
</table>
Simplecat
https://wiki.tripwireinteractive.com/index.php?title=Husk_(Killing_Floor_2)&diff=10478&oldid=prev
Simplecat at 14:57, 16 March 2017
2017-03-16T14:57:25Z
<p></p>
<a href="https://wiki.tripwireinteractive.com/index.php?title=Husk_(Killing_Floor_2)&diff=10478&oldid=8827">Show changes</a>
Simplecat
https://wiki.tripwireinteractive.com/index.php?title=Husk_(Killing_Floor_2)&diff=8827&oldid=prev
Slaine Cypress at 10:55, 15 October 2016
2016-10-15T10:55:40Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:55, 15 October 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Under_construction_KF2}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Under_construction_KF2}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:HuskKF2.png|500 px|thumb|The new Husk]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:HuskKF2.png|500 px|thumb|The new Husk]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>=== General <del style="font-weight: bold; text-decoration: none;">Husk </del>Information ===</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>=== General Information ===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Husk is an uncommon specimen in Killing Floor 2. It is classified as a medium enemy. <br /> </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Husk is an uncommon specimen in Killing Floor 2. It is classified as a medium enemy. <br /> </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Husks appear as humanoid males with charred skin, usually covered in blood. They have a gas mask stitched to their faces and metal platings strewn about their bodies, as well as a fuel tank strapped to their backs. Their most distinctively feature is their right arm, which has been replaced with a cannon capable of shooting fire. Thus, Husks are one of the few specimens in the game capable of a ranged attack, and are able to dish out insanely high amounts of damage if left unchecked.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Husks appear as humanoid males with charred skin, usually covered in blood. They have a gas mask stitched to their faces and metal platings strewn about their bodies, as well as a fuel tank strapped to their backs. Their most distinctively feature is their right arm, which has been replaced with a cannon capable of shooting fire. Thus, Husks are one of the few specimens in the game capable of a ranged attack, and are able to dish out insanely high amounts of damage if left unchecked.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l37">Line 37:</td>
<td colspan="2" class="diff-lineno">Line 37:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Damaging with off-perk weapons and then finishing it off with an on-perk weapon divides the XP and grants it to both perks.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Damaging with off-perk weapons and then finishing it off with an on-perk weapon divides the XP and grants it to both perks.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Assist kills grants full XP.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Assist kills grants full XP.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* The Katana currently does not grant XP towards any perk.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The bash attack (default v) does not count as Berserker damage for Berserker XP, meaning it grants the XP to your current perk.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The bash attack (default v) does not count as Berserker damage for Berserker XP, meaning it grants the XP to your current perk.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
</table>
Slaine Cypress
https://wiki.tripwireinteractive.com/index.php?title=Husk_(Killing_Floor_2)&diff=8642&oldid=prev
Slaine Cypress at 07:20, 22 September 2016
2016-09-22T07:20:55Z
<p></p>
<a href="https://wiki.tripwireinteractive.com/index.php?title=Husk_(Killing_Floor_2)&diff=8642&oldid=8577">Show changes</a>
Slaine Cypress
https://wiki.tripwireinteractive.com/index.php?title=Husk_(Killing_Floor_2)&diff=8577&oldid=prev
Mazedummy: Corrected link to the Gunslinger perk
2016-09-05T14:27:19Z
<p>Corrected link to the Gunslinger perk</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:27, 5 September 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l160">Line 160:</td>
<td colspan="2" class="diff-lineno">Line 160:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>- When possible, critically damaging the fuel tank on it's back will cause the Husk to explode violently, killing it and other lesser Zeds in close proximity. <br /></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>- When possible, critically damaging the fuel tank on it's back will cause the Husk to explode violently, killing it and other lesser Zeds in close proximity. <br /></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>- [[Gunslingers]] and [[Commando_(Killing_Floor_2)|Commandos]] have high powered, long range ballistic weapons that can take out a Husk from long range with headshots before they can cause too much damage. [[Demolitionist_(Killing_Floor_2)|Demolitionists]] can exterminate Husks as well, but due to their high body health, projectiles must be a direct hit in order to kill them. <br /></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>- [[<ins style="font-weight: bold; text-decoration: none;">Gunslinger|</ins>Gunslingers]] and [[Commando_(Killing_Floor_2)|Commandos]] have high powered, long range ballistic weapons that can take out a Husk from long range with headshots before they can cause too much damage. [[Demolitionist_(Killing_Floor_2)|Demolitionists]] can exterminate Husks as well, but due to their high body health, projectiles must be a direct hit in order to kill them. <br /></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>- [[Support_(Killing_Floor_2)|Supports]], and [[Berserker_(Killing_Floor_2)|Berserkers]] are capable of killing Husks very quickly with their high tier weapons at close range. High level Berserkers can kill Husks in a single strong attack to the head with many weapons, while Supports can reliably decapitate Husks with a well-placed burst from any Tier 2 or higher Shotgun. Caution must be exercised on higher difficulties as failing to kill the Husk in a single attack will prompt it to use it's flamethrower attack or suicide explosion.<br /></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>- [[Support_(Killing_Floor_2)|Supports]], and [[Berserker_(Killing_Floor_2)|Berserkers]] are capable of killing Husks very quickly with their high tier weapons at close range. High level Berserkers can kill Husks in a single strong attack to the head with many weapons, while Supports can reliably decapitate Husks with a well-placed burst from any Tier 2 or higher Shotgun. Caution must be exercised on higher difficulties as failing to kill the Husk in a single attack will prompt it to use it's flamethrower attack or suicide explosion.<br /></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>- [[Firebug_(Killing_Floor_2)|Firebugs]] are nearly immune to the Husk's fire attacks, with an impressive 80% fire resistance. This allows them to safely stand in the Husk's flamethrower attack and decapitate them with the [[Incendiary Trench Gun]] or kill them with the [[Microwave Gun]]. Using fire against Husks is ineffective. <br /></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>- [[Firebug_(Killing_Floor_2)|Firebugs]] are nearly immune to the Husk's fire attacks, with an impressive 80% fire resistance. This allows them to safely stand in the Husk's flamethrower attack and decapitate them with the [[Incendiary Trench Gun]] or kill them with the [[Microwave Gun]]. Using fire against Husks is ineffective. <br /></div></td></tr>
</table>
Mazedummy
https://wiki.tripwireinteractive.com/index.php?title=Husk_(Killing_Floor_2)&diff=8576&oldid=prev
Mazedummy: Corrected link to the Gunslinger perk
2016-09-05T14:26:04Z
<p>Corrected link to the Gunslinger perk</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:26, 5 September 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l160">Line 160:</td>
<td colspan="2" class="diff-lineno">Line 160:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>- When possible, critically damaging the fuel tank on it's back will cause the Husk to explode violently, killing it and other lesser Zeds in close proximity. <br /></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>- When possible, critically damaging the fuel tank on it's back will cause the Husk to explode violently, killing it and other lesser Zeds in close proximity. <br /></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>- [[<del style="font-weight: bold; text-decoration: none;">Gunslinger_(Killing_Floor_2)|</del>Gunslingers]] and [[Commando_(Killing_Floor_2)|Commandos]] have high powered, long range ballistic weapons that can take out a Husk from long range with headshots before they can cause too much damage. [[Demolitionist_(Killing_Floor_2)|Demolitionists]] can exterminate Husks as well, but due to their high body health, projectiles must be a direct hit in order to kill them. <br /></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>- [[Gunslingers]] and [[Commando_(Killing_Floor_2)|Commandos]] have high powered, long range ballistic weapons that can take out a Husk from long range with headshots before they can cause too much damage. [[Demolitionist_(Killing_Floor_2)|Demolitionists]] can exterminate Husks as well, but due to their high body health, projectiles must be a direct hit in order to kill them. <br /></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>- [[Support_(Killing_Floor_2)|Supports]], and [[Berserker_(Killing_Floor_2)|Berserkers]] are capable of killing Husks very quickly with their high tier weapons at close range. High level Berserkers can kill Husks in a single strong attack to the head with many weapons, while Supports can reliably decapitate Husks with a well-placed burst from any Tier 2 or higher Shotgun. Caution must be exercised on higher difficulties as failing to kill the Husk in a single attack will prompt it to use it's flamethrower attack or suicide explosion.<br /></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>- [[Support_(Killing_Floor_2)|Supports]], and [[Berserker_(Killing_Floor_2)|Berserkers]] are capable of killing Husks very quickly with their high tier weapons at close range. High level Berserkers can kill Husks in a single strong attack to the head with many weapons, while Supports can reliably decapitate Husks with a well-placed burst from any Tier 2 or higher Shotgun. Caution must be exercised on higher difficulties as failing to kill the Husk in a single attack will prompt it to use it's flamethrower attack or suicide explosion.<br /></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>- [[Firebug_(Killing_Floor_2)|Firebugs]] are nearly immune to the Husk's fire attacks, with an impressive 80% fire resistance. This allows them to safely stand in the Husk's flamethrower attack and decapitate them with the [[Incendiary Trench Gun]] or kill them with the [[Microwave Gun]]. Using fire against Husks is ineffective. <br /></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>- [[Firebug_(Killing_Floor_2)|Firebugs]] are nearly immune to the Husk's fire attacks, with an impressive 80% fire resistance. This allows them to safely stand in the Husk's flamethrower attack and decapitate them with the [[Incendiary Trench Gun]] or kill them with the [[Microwave Gun]]. Using fire against Husks is ineffective. <br /></div></td></tr>
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Mazedummy
https://wiki.tripwireinteractive.com/index.php?title=Husk_(Killing_Floor_2)&diff=7595&oldid=prev
Lee Hammock at 19:10, 9 June 2016
2016-06-09T19:10:24Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:10, 9 June 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l102">Line 102:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* For comparison, a healthy player character with minimal weight walks at a speed of 383, and sprints at a speed of 460. <br /></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* For comparison, a healthy player character with minimal weight walks at a speed of 383, and sprints at a speed of 460. <br /></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* These values are increased by 1% per level for Berserkers, Gunslingers and Medics. <br /></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* These values are increased by 1% per level for Berserkers, Gunslingers and Medics. <br /></div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[File:Zed StatsSheet Husk.jpg|The Husk]]</ins></div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Resistances ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Resistances ==</div></td></tr>
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Lee Hammock