Hemogoblin: Difference between revisions
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| WeaponImage=KF2_Weapon_Hemogoblin_White.png | | WeaponImage=KF2_Weapon_Hemogoblin_White.png | ||
| Damage= | | Damage=75.000000 | ||
| FireRate=240.0 | | FireRate=240.0 | ||
| Accuracy=100.000000 | | Accuracy=100.000000 | ||
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==Technical Information== | ==Technical Information== | ||
Damage = | Damage = 75.<br/> | ||
Damage (buttstock bash) = 27.<br/> | Damage (buttstock bash) = 27.<br/> | ||
Revision as of 20:41, 12 March 2018
Killing Floor 2 item | |||
8
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MAGAZINE SIZE | 7 | ||
SPARE AMMO CAPACITY | 77 | ||
DAMAGE | 75 | ||
FIRE RATE | 240 | ||
ACCURACY | 100 | ||
PENETRATION | 0 | ||
• "Fire mode shoots a blood bore that injures, slows and weakens Zeds." • "Alt-fire shoots healing darts to heal team members." • "Not a viable weight loss plan." | |||
General Information | |||
Pricing | 1100 | ||
Ammo Cost | 40 | ||
Weapon Type | Assault Rifle | ||
Weapon Information | |||
Starting Ammo | 7 + 21 | ||
Secondary Ammunition | |||
Ammo Type | Healing Darts | ||
Magazine Size | 100 | ||
Spare Ammo Capacity | infinite | ||
Ammo Consumption (per use) | 40 | ||
Heal Amount | 20 ✚ | ||
The Hemogoblin is one of the two Field Medic's tier 3 weapons, the other being HMTech-301 Shotgun. It is medium damage, slow firing hitscan ballistic rifle that debuffs enemies by applying damage over time and unique bleeding incapacitation.
Description
"Fire mode shoots a blood bore that injures, slows and weakens Zeds. Alt-fire shoots healing darts to heal team members."
Flavor Text
"Not a viable weight loss plan."
Technical Information
Damage = 75.
Damage (buttstock bash) = 27.
Rate Of Fire = 240 RPM.
Rate Of Fire (bash) = 50.
Damage Type = Ballistic, Toxic (acidic poison).
Damage Type Group = Rifle.
Reload Time (tactical): Normal = 3.55s.
Reload Time (dry): Normal = 3.65s..
Equip Time = 1.03s.
Putdown Time = 0.67s.
Weapon Powers:
Bleed power (per hit or DOT tick) = 50.
Poison power (acidic poison, per DOT tick) = 33.
Stumble power = 200.
Healing:
Ammo cost (per dart) = 40%.
Heal amount = 20.
Time (full recharge) = 15s.
Notes
- Bleeding ZEDs: move 30% slower, attack 25% slower, do 30% less damage to players and take 30% more incap power / hit.
- Despite the visuals, this weapon is hitscan outside of ZED Time.
- More than one type of the same DOT allowed, each bullet have separate DOT effect (yet the same damage, duration and interval).
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
Trivia
- Despite the common misconception, bleeding ZEDs do not take any extra damage.