HMTech-201 SMG: Difference between revisions

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Revision as of 15:01, 14 February 2017

This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Killing Floor 2 item
HMTech-201 SMG
 3
MAGAZINE SIZE 40
SPARE AMMO CAPACITY 480
DAMAGE
15
FIRE RATE
800
ACCURACY
70
PENETRATION
0
"Fire mode is full-auto only."
"Alt-fire shoots healing darts to heal team members."
"Your pistol, beefed up!"
General Information
Pricing 650
Ammo Cost 20
Weapon Type SMG
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 40 + 200
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Parry (damage multiplier) ×Expression error: Unexpected round operator.
Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount 15 ✚
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The HMTech-201 SMG is the Field Medic's tier 2 weapon. As a part of multi-perk weapon system HMTech-201 SMG also belong to the arsenal of SWAT.

Description

"Fire mode is full-auto only. Alt-fire shoots healing darts to heal team members."

Flavor Text

"Your pistol, beefed up!"

Technical Information

Damage = 15.
Damage (buttstock bash) = 23.

Rate Of Fire = 800 RPM.
Rate Of Fire (bash) = 51.

Damage Type = Ballistic, Toxic (acidic poison).
Damage Type Group = SMG.

Reload Time (tactical): Normal = 2.55s, Elite = 1.65s.
Reload Time (dry): Normal = 2.50s, Elite = 1.60s.

Equip Time = 0.41s.
Putdown Time = 0.42s.

Weapon Powers:
Gun hit power = 45.
Poison power (acidic poison, per DOT tick) = 33.

Healing:
Ammo cost (per dart) = 50%.
Heal amount = 15.
Time (full recharge) = 15s.

Strategy

Gains all the perk bonuses from SWAT thanks to multi-perk weapon system.