Gorefiend (Killing Floor 2)

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Revision as of 19:55, 7 February 2017 by Mazedummy (talk | contribs) (Added History section)
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General Information

Gorefiends appear as the same as Gorefasts but dark skinned and has a long tongue, wielding 2 large swords wedged in both arms. They are quite durable and fast, while also possessing the ability to spin at a fast rate damaging their fore. They fulfil the role of the damage dealers and for a small line of defence in the specimen line-up.
Gorefiends utilize same AI settings as normal Gorefasts and has difficulty-specific odds to spawn instead of their single bladed counterparts.

Normal Hard Suicidal Hell on earth
Spawn Chance 0% 5% 35% 45%

Statistics

Normal Hard Suicidal Hell on earth
Bounty £12 £12 £12 £12
XP 11 14 14 14
Health (Body) 300 400 400 400
Health (Head) 112 150 150 150

Notes on XP

  • XP rewarded for your on-perk weapons.
  • Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.
  • Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.
  • Damaging with off-perk weapons and then finishing it off with an on-perk weapon divides the XP and grants it to both perks.
  • Assist kills grants full XP.
  • The bash attack (default v) does not count as Berserker damage for Berserker XP, meaning it grants the XP to your current perk.

Speed

- Gorefiends move slowly when docile, and sprint when enraged.
- Gorefiends will only begin sprinting upon getting close (8m) to players. They do not sprint on sight despite having 100% sprint chance. - Gorefiends will sprint once they are shot.
- Once enraged, Gorefiends will never stop sprinting until they are killed.
- Movement speed is randomized within ±10% range and further modified by a multiplier based on difficulty. This value is 0.87 on Normal, and 1.05 on Hell On Earth.

Normal Hard Suicidal Hell on earth
Speed (Walking) 188 - 230 216 - 264 216 - 264 227 - 277
Speed (Sprinting) 352 - 431 405 - 495 405 - 495 425 - 519
Chance to Sprint on Sight 100% 100% 100% 100%
Chance to Sprint when Shot 100% 100% 100% 100%

Resistances

The Gorefiend

Piercing Slashing Bludgeon Toxic Fire Microwave Explosives
Damage Taken Multipler 75% 80% 90% 75% 85% 85% 100%


Sub-machine Gun Assault Rifle Shotgun Handgun Rifle
Ballistic Damage Multiplier 100% 120% 160% 100% 125%

- Gorefiends only have one weak spot, which is the head.
- Shooting their swords results in significant damage reduction.

Hit Zone Damage Factor
Head 110%
Blades 20%
All other 100%

Behavior

- The Gorefiend is Muscular , Quite light, Fast, close-range Zed.
- Upon spawning, it will walk or sprint towards the nearest player and attempt to attack them.
- Gorefiends will attack by swinging their swords at players as soon as they get within range.
- Gorefiends will destroy armor extremely fast, and continues to chip away at armor.
- Gorefiends can also attack with their swords if players are too close to them.
- Gorefiends can block gunfire. When shot at, Gorefiends will cross their swords in front of their face to block bullets. When blocking, Gorefiends take 20% less damage, and incapacitating effects are 80% less effective. On Suicidal and Hell On Earth, Gorefiends have a very medium chance to block when shot at.

Extermination Tactics

n/a

History

Tropical Bash
Added Gorefiend.


Gallery