Gorefast (Killing Floor 2 VS): Difference between revisions

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(Created page with "{{Under_construction_KF2}} 500 px|thumb|The new Gorefast === General Information === Gorefasts are one of the playable Zeds in Killing Floor 2's Versu...")
 
 
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{{Under_construction_KF2}}
[[File:KF2_Specimen_VS_Gorefast.jpg|500px|frame]]
[[File:GorefastKF2.png|500 px|thumb|The new Gorefast]]
 
=== General Information ===
{{For|the AI counterpart|Gorefast (Killing Floor 2)}}
Gorefasts are one of the playable Zeds in Killing Floor 2's Versus Mode. The Gorefast's role in the Zed team is that of a damage dealer, with a wide range of powerful attacks that hit fast and hard with good range. The player-controlled Gorefast is one of the most durable Zeds on the roster, and is also extremely resistant to the Berserker's weapons.
 
The player-controlled '''Gorefast''' is one of the playable ZEDs in Killing Floor 2's Versus Mode. The Gorefast's role in the ZED team is that of a damage dealer, with a wide range of powerful attacks that hit fast and hard with good range. The player-controlled Gorefast is one of the most durable ZEDs on the roster.
 
==Base Statistics==


== PvP Statistics ==
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!  
!  
! scope="col" | Normal
! scope="col" | Normal
|-
|-
! scope="row" | Bounty
! scope="row" | Kill Reward
| £48
| 28
|-
|-
! scope="row" | Speed (Walking)
! scope="row" | XP Reward
| 320
| 44
|-
|-
! scope="row" | Speed (Sprinting)
! scope="row" | Speed (walking)
| 580
| 350
|-
|-
! scope="row" | Health (Body)
! scope="row" | Speed (sprinting)
| 360
| 550
|-
|-
! scope="row" | Health (Head)
! scope="row" | Health (body)
| 500
|-
! scope="row" | Health (head)
| 100
| 100
|-
|-
|}
|}


- Player Gorefasts have their speed modified based on the average level of the Survivor team. This percentage value varies between '''-10% to +10% speed.''' <br />
For kill reward calculations read [[Mechanics_(Killing_Floor_2)#Gameplay_-_Dosh|Dosh Mechanics]].
- Player Gorefasts have their head health and body health modified based on the average level of the Survivor team. This multiplier ranges from '''x0.7 to x1.18.''' <br />
 
Due to [[Mechanics_(Killing_Floor_2)#Gameplay_-_Game_Conductor|Game Conductor]] mechanics, player-controlled Gorefasts have their health modified based on the average level of the Survivor team. Values vary within (x0.85 - x2) range.
 
==Damage Resistance==


== Resistances ==
Player-controlled Gorefasts resist to every damage type and only weak agains very few ''tier 1'' weapons.
Player Gorefasts have extremely high resistance to Slashing and Bludgeoning damage, which are primarily Berserker damage types
 
===Common Modifiers===
 
Gorefasts are resistant to all forms of damage - least to some of them (slashing, bludgeon) and most to other (explosive, toxic).


{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!  
!  
! scope="col" | Ballistics
! scope="col" | Piercing
! scope="col" | Piercing
! scope="col" | Slashing
! scope="col" | Slashing
Line 42: Line 52:
! scope="col" | Microwave
! scope="col" | Microwave
! scope="col" | Explosives
! scope="col" | Explosives
! scope="col" | EMP
! scope="col" | Freeze
! scope="col" | [[Mechanics_(Killing_Floor_2)#Weapons_-_Ballistic-explosive_tracing|Shells]]
|-
! scope="row" | Damage Multiplier
|x0.5||x0.85||x0.85||x0.5||x0.8||x0.75||x0.5||x1||x1
|-
|}
 
Gorefasts resistant to every type of ballistic weaponry.
 
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!
! scope="col" | Sub-machine Gun
! scope="col" | Assault Rifle
! scope="col" | Shotgun
! scope="col" | Handgun
! scope="col" | Rifle
|-
|-
! scope="row" | Damage Taken Multipler
! scope="row" | Damage Multiplier
|100%||100%||20%||20%||100%||100%||100%||100%||100%
|x0.8||x0.7||x0.6||x0.55||x0.7
|-
|-
|}
|}


Player Gorefasts only have one weak spot, which is the head, while the bladed arm deflects attacks.
===Weapon-specific Modifiers===
 
Gorefasts are extremely vulnerable against [[Firebug_(Killing_Floor_2)| Firebug]]'s Caulk n' Burn and heavy (blunt) attacks of [[Berserker_(Killing_Floor_2)|Berserker]]'s [[Crovel Survival Tool]].
 
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!
! scope="col" | CaulkBurn
! scope="col" | HX25
! scope="col" | Eviscerator
! scope="col" | Crovel (bludgeon)
|-
! scope="row" | Damage Multiplier
|x1.7||x0.6||x0.3||x1.2
|-
|}
 
Gorefasts are neutral to [[Commando_(Killing_Floor_2)| Commando]]'s [[AR-15 Varmint Rifle|AR-15]] and are notably vulnerable against default [[9mm_Pistol_(Killing_Floor_2)|9mm Pistol]], [[Field_Medic_(Killing_Floor_2)|Field Medic]]'s [[HMTech-101_Pistol|HMTech-101 Pistol]] and certain [[Support_(Killing_Floor_2)| shotguns]].
 
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!
! scope="col" | AR15
! scope="col" | MB500
! scope="col" | Rem1858
! scope="col" | Colt1911
! scope="col" | Medic Pistol
! scope="col" | Winchester
! scope="col" | 9mm
! scope="col" | Trenchgun
|-
! scope="row" | Damage Multiplier
|x1||x1.2||x0.9||x0.8||x1.5||x0.9||x1.6||x1.3
|-
|}
 
==Hitzones==
 
Gorefasts have only one weak [[Mechanics_(Killing_Floor_2)#ZEDs_-_Hitzones|spot]], which is the head. Although the damage multiplier is miserable. Their bladed arm deflects attacks.


{|class="wikitable" style="white-space:nowrap;width: 200px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
{|class="wikitable" style="white-space:nowrap;width: 200px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!  
!  
! scope="col" | Hit Zone Damage Factor
! scope="col" | Damage Multiplier
|-
|-
! scope="row" | Head
! scope="row" | Head
|110%
|x1.001
|-
|-
! scope="row" | Blade
! scope="row" | Blade
|50%
|x0.1
|-
|-
! scope="row" | All other
! scope="row" | All other
|100%
|x1
|-
|-
|}
|}


== Movelist ==
==[[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Incapacitation]] Resistance==
- '''LMB / RMB (while airborne):''' Slashes vertically downwards in one swift motion <br />
 
- '''LMB:''' Quick 2-hit slashing combo, can be done while moving <br />
[[File:Kf2_gorefast_versus_incaps.png]]
- '''LMB+w (while sprinting):''' Ducks then performs a sweeping slash with a wide arc <br />
 
- '''RMB:''' Leap forward and slash vertically downwards in one swift motion <br />  
==Attacks and Moves==
- '''RMB+w (while sprinting):''' Performs 3 slashes while running forward <br />
 
- '''V:''' Spins blade in the air twice dealing damage in a circle, a stationary attack <br />
- '''Primary / Secondary (while airborne):''' Slashes vertically downwards in one swift motion.<br />
- '''V+w (while sprinting):''' Sprints forward while spinning the bladed arm in the air dealing 3 highly damaging hits <br />
- '''Primary:''' Quick 2-hit slashing combo, can be done while moving.<br />
- '''Primary + Sprint:''' Ducks then performs a sweeping slash with a wide arc.<br />
- '''Secondary:''' Leap forward and slash vertically downwards in one swift motion.<br />
- '''Secondary + Sprint:''' Performs 3 slashes while running forward.<br />
- '''Bash:''' Spins blade in the air twice dealing damage in a circle, a stationary attack.<br />
- '''Bash + Sprint:''' Sprints forward while spinning the bladed arm in the air dealing 3 highly damaging hits.<br />
 
AoE attack. Damage - 14. Maximum hit range - 1.92m. Vs doors - x5 more. Cooldown - 1.27s.<br />
Block. Damage multiplier (firearms) - x0.01, Damage multiplier (melee) - x0.25. Cooldown - 0.2s.<br />
Heavy attack. Damage - 14. Maximum hit range - 1.92m. Vs doors - x5 more. Cooldown - 0.52s.<br />
Light attacks. Damage - 14. Maximum hit range - 1.92m. Vs doors - x5 more. Cooldown - 0.25s.<br />
 
===Damage Scale===
 
AoE attack: stationary - x0.7 (14 hits per attack) / sprinting - x1 (5 hits per attack).<br />
Heavy attack (running) - total of 12 hits: 9 of x0.3 and 3 of x1 (across all directions).<br />
Heavy attack (walking) - x1 (1 hit per attack).<br />
Jump attack - x1 (1 hit per attack).<br />
Light attack (running) - x1 / x0.7 / x1 / x0.7 / x0.7 / x0.7 / x0.7 (7 hits per attack across all directions).<br />
Light attack (walking / stationary) - x0.8, type 1 - 10 hits per attack (across all directions), type 2 - 2 hits per attack.<br />
 
==Miscellaneous Information==
 
Jump cooldown - 1s.


== Gameplay Tips and Strategies ==
Player-controlled Gorefasts start spawning at the second wave of the normal versus game.


== Gallery ==
When blocking, Gorefasts are extremely resistant to ballistic weaponry and only take 1% of all incoming damage.
<gallery>
</gallery>


{{KF2NavBox}}
{{KF2NavBox}}

Latest revision as of 16:22, 11 December 2017

For the AI counterpart, see Gorefast (Killing Floor 2).


The player-controlled Gorefast is one of the playable ZEDs in Killing Floor 2's Versus Mode. The Gorefast's role in the ZED team is that of a damage dealer, with a wide range of powerful attacks that hit fast and hard with good range. The player-controlled Gorefast is one of the most durable ZEDs on the roster.

Base Statistics

Normal
Kill Reward 28
XP Reward 44
Speed (walking) 350
Speed (sprinting) 550
Health (body) 500
Health (head) 100

For kill reward calculations read Dosh Mechanics.

Due to Game Conductor mechanics, player-controlled Gorefasts have their health modified based on the average level of the Survivor team. Values vary within (x0.85 - x2) range.

Damage Resistance

Player-controlled Gorefasts resist to every damage type and only weak agains very few tier 1 weapons.

Common Modifiers

Gorefasts are resistant to all forms of damage - least to some of them (slashing, bludgeon) and most to other (explosive, toxic).

Piercing Slashing Bludgeon Toxic Fire Microwave Explosives Freeze Shells
Damage Multiplier x0.5 x0.85 x0.85 x0.5 x0.8 x0.75 x0.5 x1 x1

Gorefasts resistant to every type of ballistic weaponry.

Sub-machine Gun Assault Rifle Shotgun Handgun Rifle
Damage Multiplier x0.8 x0.7 x0.6 x0.55 x0.7

Weapon-specific Modifiers

Gorefasts are extremely vulnerable against Firebug's Caulk n' Burn and heavy (blunt) attacks of Berserker's Crovel Survival Tool.

CaulkBurn HX25 Eviscerator Crovel (bludgeon)
Damage Multiplier x1.7 x0.6 x0.3 x1.2

Gorefasts are neutral to Commando's AR-15 and are notably vulnerable against default 9mm Pistol, Field Medic's HMTech-101 Pistol and certain shotguns.

AR15 MB500 Rem1858 Colt1911 Medic Pistol Winchester 9mm Trenchgun
Damage Multiplier x1 x1.2 x0.9 x0.8 x1.5 x0.9 x1.6 x1.3

Hitzones

Gorefasts have only one weak spot, which is the head. Although the damage multiplier is miserable. Their bladed arm deflects attacks.

Damage Multiplier
Head x1.001
Blade x0.1
All other x1

Incapacitation Resistance

Attacks and Moves

- Primary / Secondary (while airborne): Slashes vertically downwards in one swift motion.
- Primary: Quick 2-hit slashing combo, can be done while moving.
- Primary + Sprint: Ducks then performs a sweeping slash with a wide arc.
- Secondary: Leap forward and slash vertically downwards in one swift motion.
- Secondary + Sprint: Performs 3 slashes while running forward.
- Bash: Spins blade in the air twice dealing damage in a circle, a stationary attack.
- Bash + Sprint: Sprints forward while spinning the bladed arm in the air dealing 3 highly damaging hits.

AoE attack. Damage - 14. Maximum hit range - 1.92m. Vs doors - x5 more. Cooldown - 1.27s.
Block. Damage multiplier (firearms) - x0.01, Damage multiplier (melee) - x0.25. Cooldown - 0.2s.
Heavy attack. Damage - 14. Maximum hit range - 1.92m. Vs doors - x5 more. Cooldown - 0.52s.
Light attacks. Damage - 14. Maximum hit range - 1.92m. Vs doors - x5 more. Cooldown - 0.25s.

Damage Scale

AoE attack: stationary - x0.7 (14 hits per attack) / sprinting - x1 (5 hits per attack).
Heavy attack (running) - total of 12 hits: 9 of x0.3 and 3 of x1 (across all directions).
Heavy attack (walking) - x1 (1 hit per attack).
Jump attack - x1 (1 hit per attack).
Light attack (running) - x1 / x0.7 / x1 / x0.7 / x0.7 / x0.7 / x0.7 (7 hits per attack across all directions).
Light attack (walking / stationary) - x0.8, type 1 - 10 hits per attack (across all directions), type 2 - 2 hits per attack.

Miscellaneous Information

Jump cooldown - 1s.

Player-controlled Gorefasts start spawning at the second wave of the normal versus game.

When blocking, Gorefasts are extremely resistant to ballistic weaponry and only take 1% of all incoming damage.