Gorefast (Killing Floor 2): Difference between revisions

From Tripwire Interactive Wiki
Jump to navigation Jump to search
Line 13: Line 13:
|-
|-
! scope="row" | Bounty
! scope="row" | Bounty
| £  || £11  || £ || £
| £13 || £11  || £ || £
|-
|-
! scope="row" | XP
! scope="row" | XP

Revision as of 16:50, 9 May 2015

This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
The new Gorefast

General Gorefast Information

The Gorefast is a slow moving zed when not sprinting but gains considerable move speed if allowed to begin. The Gorefast attempts to close distance with the player until within a certain range and will then sprint toward the player while swinging his sword arm. Once within melee distance he begins to swing at the player with the whole of his body, making head shots much harder. He is considered to be of high threat to players due to his high potential move speed, decent damage output, and the fact they often come in packs. If given a chance, their damage output and speed can overwhelm a player who is caught off-guard or reloading and should be dealt with quickly.

Normal Hard Suicidal Hell on earth
Bounty £13 £11 £ £
XP 11 14 14 14
Health 150 200 200 200
Damage
Speed
Range
* Head health

Notes on XP

  • XP rewarded for your on-class weapons.
  • Killing with other class weapons allocates XP to that class.
  • Damaging with off/on-class weapon then finishing it off with another devides the XP and allocates it to both classes.
  • Assist kills reward full XP.
  • Katana and Flamethrower does not reward XP.
    • Shove attack does not count as melee (zerk xp), meaning allocates the XP accordingly to your weapon class.

Extra:

  • No resistances or weaknesses.