Gameplay mechanics (Killing Floor 2)

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Revision as of 21:48, 27 April 2015 by Freezard (talk | contribs) (Gameplay mechanics of Killing Floor 2. Added info about the money system.)
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Money

Dosh is the new currency in Killing Floor 2, replacing the pound sterling from the first game. Dosh is used to buy equipment at the Trader.


Starting money

New game

Each player receives money at the start of a game based on difficulty.

Normal Hard Suicidal Hell on Earth
Starting money 300 250 200 100

Mid-game

Players joining a game that has already started will get money based on the current wave of the game.
For example, in a long game, players joining during the first wave will receive 10% of the respawn money while players joining during the final normal wave will receive the full value.


Starting money = Respawn money * (current wave / max wave (excluding boss wave))

Normal Hard Suicidal Hell on Earth
Respawn money 1750 1550 1550 1000

After death

There is a penalty for dying, based on difficulty.


Starting money = Money - (money * death penalty modifier)

Normal Hard Suicidal Hell on Earth
Death penalty modifier 5% 10% 20% 25%

However, if a player has less money after the death penalty than a newly joined player would have, the player will instead receive that same amount of money.

Earning money

Killing specimen

Money is earned through killing specimen. Each specimen has a Dosh value which is modified and distributed to all damaging players once the specimen is dead.
The final value earned for each player is based on difficulty, the number of players in the game, and the amount of damage done to the specimen (in %).


Money earned = (Specimen value * difficulty modifier * (number of players / player modifier)) * (damage done / total damage done)

Cyst Clot Slasher Crawler Stalker Bloat Gorefast Siren Husk Scrake Flesh Pound Hans Volter
Specimen value 7 7 7 10 15 17 12 25 17 75 200 500
Normal Hard Suicidal Hell on Earth
Difficulty modifier 110% 100% 85% 65%
1 2 3 4 5 6
Player modifier 100% 200% 275% 350% 400% 450%

Surviving a wave

Each player surviving a wave will receive bonus money taken from the pool of money that the team has earned over the wave.
There is a death penalty that applies to the pool of money that the team has gathered whenever a player dies, except on Normal.


Money earned = (Money earned by each player this wave - team death penalties) / surviving players

Team death penalty = Money of the dead player * difficulty modifier * 5%

Normal Hard Suicidal Hell on Earth
Difficulty modifier 0% 100% 200% 300%

Experience

Trader

Waves