Fleshpound (Killing Floor 2 VS)

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The new Clot

General Information

Fleshpounds are one of the playable Zeds in Killing Floor 2's Versus mode. Currently, only one Fleshpound will spawn in every Versus match on Wave 4, usually making their appearance simultaneously with a Scrake.

The Player-controlled Fleshpound is not restricted to walking while docile and can enrage at will, as well as perform every attack that AI Fleshpounds are capable of, as well as some additional attacks which AI Fleshpounds do not possess.
The Fleshpound's role in the Zed team is to lead the charge as the tank, soaking up damage. This will force the Survivor team to focus fire on you, allowing your teammates to attack or surround them while they are trying to take you down. Alternatively, player Fleshpounds can wait for their lesser brethren to occupy the Survivor team before charging in and dealing as much damage as possible. While the Fleshpound does not do as much damage as the Scrake, he has higher health and different resistances, allowing him to take a higher amount of punishment before going down.

PvP Statistics

PvP Statistics
Bounty £400
Speed (Walking) 300
Speed (Sprinting) 725
Health (Body) 1983 (+24% per player, up to 4362)
Health (Head) 650 (+14% per player, up to 1105)

- Player Fleshpounds have their speed modified based on the average level of the Survivor team. This percentage value varies between -10% to +10% speed.
- Player Fleshpounds have their head health and body health further modified based on the average level of the Survivor team. This multiplier ranges from x0.7 to x1.18.

Resistances

Player Fleshpounds have different resistance values as compared to AI Fleshpounds.

Ballistics Piercing Slashing Bludgeon Toxic Fire Microwave Explosives EMP
Damage Taken Multipler 70% 150% 50% 50% 50% 30% 100% 150% 50%

Player Fleshpounds have two weak spots, same as AI Fleshpounds.

Hit Zone Damage Factor
Head 110%
Chestplate 110%
Arm Gauntlets 50%
All other 100%

Movelist

- LMB / RMB (while airborne): Smashes the ground with both arm grinders

- LMB (while calm): 2-hit combo, a right hook followed by a left hook
- LMB+s (while calm): Smashes both gauntlets together in front, then kicks
- LMB (sprinting while calm):Punches, followed quickly by a backhand

- RMB (while calm): Punchs forward with a powerful blow
- RMB+s (while calm): Stands still and stabs forward with both arm grinders
- RMB (sprinting while calm): Leaps forward and smashes the ground with both arm grinders

- LMB (while enraged): 2-hit combo, a right hook followed by a left hook (faster than calm version), or stabs both arm grinders forward then punches outward in a quick motion
- LMB+s (while enraged): Ducks then spins 3 times, dealing damage in a circle while traveling forward
- RMB (while enraged): Leaps forward and stabs with both arm grinders, or steps forward and punches with both arms simultaneously
- RMB+s (while enraged: Uppercuts with both arms while hopping forward, then pounds the ground in front twice while traveling forward

- V: Enter Rage mode, stays enraged until a target is damaged

Gameplay Tips and Strategies

Gallery