Firebug (Killing Floor 2): Difference between revisions

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=== Skill utilisation ===
=== Skill utilisation ===
Initial skill selection for the Firebug is fairly straightforward. Fully Stocked is beneficial in the early part of each game, granting full ammunition when spawning with the Caulk'n'Burn, and upon the purchase of any new weapon in the Firebug sphere. Once the player has bought all their preferred weapons for this perk, it's no longer required to opt for Fully Stocked, and instead beneficial to switch to Flaratov Cocktail. This skill grants a longer burn time for the Firebug's perk grenade, a weapon which is highly effective at causing the affliction "Fire Panic".
Level 10's skills present another easily deduced choice. Although Fuse might be beneficial in situations where the enemies aren't fast enough to close in on the player, the higher up the difficulty levels a player progresses, the more likely they are to find less damage-over-time benefit from Fuse due to the increasing speed of enemies. Additionally, the generally short range of all Firebug weapons inhibits effective use of Fuse with three of the four base weapons, trench gun excluded - however, the fairly limited ammunition supply of the trench gun doesn't warrant opting for Fuse under most circumstances. Heat Wave, on the other hand, attaches the ability to cause the affliction "Stumble" to any enemy that isn't already on a stumble cooldown. Particularly regarding trash zeds, Heat Wave has a great deal of utility to it, allowing the player to keep most enemies from harming them whilst said enemies continue to take burn damage.
Level 15 is yet another lop-sided choice between Zed Shrapnel and Zed Napalm. Zed Napalm causes zeds that come into contact with already burning zeds, to catch fire also and take damage. The damage that is transferred though is limited and of little value. Zed Shrapnel conveys a 30% chance for a killed zed to explode and damage other enemies, making this skill choice exponentially more effective, particularly against groups of enemies. Additionally, the damage type of Zed Shrapnel is explosive, meaning that sirens will take 2x the actual damage caused by Zed Shrapnel, relative to their range from the explosion.
Level 20 presents a mostly straightforward choice also, depending on the weapons used. Because the Flamethrower has higher impact damage than the Caulk'n'burn, the Range skill [which boosts range of applicable weapons by 50%] is beneficial in keeping enemies at bay. The Splash Damage skill doubles the splash damage of all Firebug weapons [trench gun excluded] which is arguably more beneficial for the Caulk'n'Burn/Microwave Gun loadout. Considering that ground-fire statistics are effectively the same for the Flamethrower and the Caulk'n'Burn, the Range skill grants more benefits for directly burning enemies with either weapon rather than setting fire to the ground.
Level 25 has arguably limited benefits either way. Regarding Combustion, unless a high-level Commando is frequently chaining kills to extend zed-time, it's not guaranteed for a Firebug to be able to kill an enemy in the time it takes for zed-time to finish. Despite this, it's arguably a more effective choice than Scorch, which merely alters fire-time to be ~90% of real-time rates of fire.


=== Weapons and team strategy ===
=== Weapons and team strategy ===


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Revision as of 02:33, 8 March 2016

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Perk Overview

The Firebug perk in Killing Floor 2 specializes in fire-based weapons. They spawn with a Bowie Knife, Caulk N Burn, 9mm Pistol and their grenade is a Molotov. This perk gains experience by dealing damage with Firebug weapons and receives bonus experience for killing crawlers with Perk weapons.

Weapon List

Weapon Name Icon
KF-BAR
9mm Pistol
Molotov [[File:]]
Caulk N Burn [[File:]]
Incendiary Trench Gun [[File:]]

Bonus Experience

The Firebug is awarded bonus experience for killing Crawlers with Perk weapons.

Normal Hard Suicidal Hell on Earth
Bonus experience ? ? ? ?

Perk Stats

This table represents the passive stat bonuses the Firebug receives at level 0 (base stats) and the bonuses they receive each time they level up.

Base Stats Stats Per Level
0% Perk Weapon Damage
0% Perk weapon reload
30% Resist Zed fire damage
25% Immunity to your own fire
5% Starting ammo
+1% Perk Weapon Damage
+1% Perk weapon reload
+2% Resist Zed fire damage
+3% Immunity to your own fire
5/level Starting ammo

Perk Talents

This table represents the active abilities the Firebug has access to. You have the option of choosing one per tier.

Level Icon Description
Level 5 [[File:]] Fully Stocked: What it says on the can: Firebug weapons start at maximum ammo capacity at the trader.
[[File:]] Flaratov Cocktail: Its in the name. Shove a flare in your Molotov Cocktail - you get a Flare that lights up the environment for 30 seconds AND your flame burns for twice as long.
Level 10 [[File:]] Fuse: A nice slow burner. Firebug weapon's burn effect lingers 70% longer adding to damage over time.
[[File:]] Heat Wave: Like a Georgia summer. Enemies struck at point blank range with Fire will stumble back.
Level 15 [[File:]] Zed Shrapnel: Zed goes BOOM: Any zed killed by Fire weapons has a 30% chance to explode, causing damage to nearby Zeds.
[[File:]] Zed Napalm: Zed on FIRE: Zeds that are burning will set other Zeds on fire when they make contact with them.
Level 20 [[File:]] Range: Increase range of all Fire weapons. Go on - you know you want to
[[File:]] Splash damage: Or increase the splash damage of Fire weapon impacts. Decisions, decisions!
Level 25 [[File:]] Zed Time - Combustion: Shrapnel + Napalm = Combustion. Sort of. Any zed that dies from your Fire weapons in zed-time will explode in a fireball setting anything in the explosion on fire.
[[File:]] Zed Time - Scorch: You're on fire! Well, not literally. Perk weapons used in zed-time will fire close to real-time speed.

Skill utilisation

Initial skill selection for the Firebug is fairly straightforward. Fully Stocked is beneficial in the early part of each game, granting full ammunition when spawning with the Caulk'n'Burn, and upon the purchase of any new weapon in the Firebug sphere. Once the player has bought all their preferred weapons for this perk, it's no longer required to opt for Fully Stocked, and instead beneficial to switch to Flaratov Cocktail. This skill grants a longer burn time for the Firebug's perk grenade, a weapon which is highly effective at causing the affliction "Fire Panic".

Level 10's skills present another easily deduced choice. Although Fuse might be beneficial in situations where the enemies aren't fast enough to close in on the player, the higher up the difficulty levels a player progresses, the more likely they are to find less damage-over-time benefit from Fuse due to the increasing speed of enemies. Additionally, the generally short range of all Firebug weapons inhibits effective use of Fuse with three of the four base weapons, trench gun excluded - however, the fairly limited ammunition supply of the trench gun doesn't warrant opting for Fuse under most circumstances. Heat Wave, on the other hand, attaches the ability to cause the affliction "Stumble" to any enemy that isn't already on a stumble cooldown. Particularly regarding trash zeds, Heat Wave has a great deal of utility to it, allowing the player to keep most enemies from harming them whilst said enemies continue to take burn damage.

Level 15 is yet another lop-sided choice between Zed Shrapnel and Zed Napalm. Zed Napalm causes zeds that come into contact with already burning zeds, to catch fire also and take damage. The damage that is transferred though is limited and of little value. Zed Shrapnel conveys a 30% chance for a killed zed to explode and damage other enemies, making this skill choice exponentially more effective, particularly against groups of enemies. Additionally, the damage type of Zed Shrapnel is explosive, meaning that sirens will take 2x the actual damage caused by Zed Shrapnel, relative to their range from the explosion.

Level 20 presents a mostly straightforward choice also, depending on the weapons used. Because the Flamethrower has higher impact damage than the Caulk'n'burn, the Range skill [which boosts range of applicable weapons by 50%] is beneficial in keeping enemies at bay. The Splash Damage skill doubles the splash damage of all Firebug weapons [trench gun excluded] which is arguably more beneficial for the Caulk'n'Burn/Microwave Gun loadout. Considering that ground-fire statistics are effectively the same for the Flamethrower and the Caulk'n'Burn, the Range skill grants more benefits for directly burning enemies with either weapon rather than setting fire to the ground.

Level 25 has arguably limited benefits either way. Regarding Combustion, unless a high-level Commando is frequently chaining kills to extend zed-time, it's not guaranteed for a Firebug to be able to kill an enemy in the time it takes for zed-time to finish. Despite this, it's arguably a more effective choice than Scorch, which merely alters fire-time to be ~90% of real-time rates of fire.

Weapons and team strategy