Field Medic (Killing Floor 2): Difference between revisions

From Tripwire Interactive Wiki
Jump to navigation Jump to search
(→‎Weapon List: Updated list)
(→‎Bonus Experience: Corrected values)
Line 45: Line 45:
=== Bonus Experience ===
=== Bonus Experience ===
The Field Medic is awarded bonus experience for healing every 20 HP on teammates.
The Field Medic is awarded bonus experience for healing every 20 HP on teammates.
{|class="wikitable" style="text-align: center; background-color: #E5EECC;"
{|class="wikitable" style="text-align: center;"
!  
!  
! scope="col" | Normal
! scope="col" | Normal
Line 53: Line 53:
|-
|-
! scope="row" | Bonus experience
! scope="row" | Bonus experience
| 2 || 2 || 3 || 4
| 4 || 4 || 4 || 4
|}
|}



Revision as of 20:55, 2 October 2016

This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.

Perk Overview

The Field Medic perk in Killing Floor 2 specializes in mid to long range combat with an emphasis on healing. They spawn with a Scalpel, HMTech-101 Pistol, 9mm Pistol, and their grenade is a Medic Grenade. This perk gains experience by dealing damage with Field Medic weapons and by healing teammates.

Weapon List

200
1
HMTech-101 Pistol
650
3
HMTech-201 SMG
1100
6
HMTech-301 Shotgun
1500
7
HMTech-401 Assault Rifle
---
---
Scalpel
40
---
Medic Grenade
{{{WeaponPricing_6}}}
{{{WeaponWeight_6}}}
[[{{{WeaponLink_6}}}|{{{WeaponName_6}}}]] link={{{WeaponLink_6}}}
{{{WeaponPricing_7}}}
{{{WeaponWeight_7}}}
[[{{{WeaponLink_7}}}|{{{WeaponName_7}}}]] link={{{WeaponLink_7}}}
{{{WeaponPricing_8}}}
{{{WeaponWeight_8}}}
[[{{{WeaponLink_8}}}|{{{WeaponName_8}}}]] link={{{WeaponLink_8}}}
{{{WeaponPricing_9}}}
{{{WeaponWeight_9}}}
[[{{{WeaponLink_9}}}|{{{WeaponName_9}}}]] link={{{WeaponLink_9}}}
{{{WeaponPricing_10}}}
{{{WeaponWeight_10}}}
[[{{{WeaponLink_10}}}|{{{WeaponName_10}}}]] link={{{WeaponLink_10}}}
{{{WeaponPricing_11}}}
{{{WeaponWeight_11}}}
[[{{{WeaponLink_11}}}|{{{WeaponName_11}}}]] link={{{WeaponLink_11}}}
{{{WeaponPricing_12}}}
{{{WeaponWeight_12}}}
[[{{{WeaponLink_12}}}|{{{WeaponName_12}}}]] link={{{WeaponLink_12}}}
{{{WeaponPricing_13}}}
{{{WeaponWeight_13}}}
[[{{{WeaponLink_13}}}|{{{WeaponName_13}}}]] link={{{WeaponLink_13}}}
{{{WeaponPricing_14}}}
{{{WeaponWeight_14}}}
[[{{{WeaponLink_14}}}|{{{WeaponName_14}}}]] link={{{WeaponLink_14}}}
{{{WeaponPricing_15}}}
{{{WeaponWeight_15}}}
[[{{{WeaponLink_15}}}|{{{WeaponName_15}}}]] link={{{WeaponLink_15}}}
{{{WeaponPricing_16}}}
{{{WeaponWeight_16}}}
[[{{{WeaponLink_16}}}|{{{WeaponName_16}}}]] link={{{WeaponLink_16}}}
{{{WeaponPricing_17}}}
{{{WeaponWeight_17}}}
[[{{{WeaponLink_17}}}|{{{WeaponName_17}}}]] link={{{WeaponLink_17}}}
{{{WeaponPricing_18}}}
{{{WeaponWeight_18}}}
[[{{{WeaponLink_18}}}|{{{WeaponName_18}}}]] link={{{WeaponLink_18}}}
{{{WeaponPricing_19}}}
{{{WeaponWeight_19}}}
[[{{{WeaponLink_19}}}|{{{WeaponName_19}}}]] link={{{WeaponLink_19}}}


Bonus Experience

The Field Medic is awarded bonus experience for healing every 20 HP on teammates.

Normal Hard Suicidal Hell on Earth
Bonus experience 4 4 4 4

Perk Stats

This table represents the passive stat bonuses the Medic receives at level 0 (base stats) and the bonuses they receive each time they level up.

Base Stats Stats Per Level
0% Syringe Recharge Rate
0% Syringe Potency
0% Bloat Bile Resistance
0% Movement Speed
0% Armor Bonus
+8% Syringe Recharge Rate
+2% Syringe Potency
+3% Bloat Bile Resistance
+0.4% Movement Speed
+3% Armor Bonus

Perk Talents

This table represents the active abilities the Medic has access to. You have the option of choosing one per tier.

Level Icon Description
Level 5 Symbiotic Health: Increase total Health 25%. Healing teammates will heal you 10% of your total Health.
Resilence:Increase damage resistance 1% per Health point lost, up to 50%.
Level 10 Adrenaline Shot: Shooting teammates with healing darts increases their movement speed 10% for 5 seconds. This can stack up to a 30% bonus.
Combatant Doctor: Increase magazine capacity of perk weapons 50% and movement speed by 10%.
Level 15 Focus Injection: Shooting teammates with healing darts increases the damage they inflict 5% for 5 seconds. This can stack up to a 20% bonus.
Acidic Rounds: Perk weapons can poison Zeds, inflicting poison damage over time.
Level 20 Coagulant Booster: Shooting teammates with healing darts increases their damage resistance 10% for 5 seconds. This can stack up to a 30% bonus.
Battle Surgeon: Increase damage with perk weapons 20%.
Level 25 [[File:]] ZED TIME - Airborne Agent: You release a healing gas During Zed time, healing teammates close by.
[[File:]] ZED TIME - Zedative: During Zed time, damaging Zeds with perk weapons will slow them 30% and do massive amounts of poison damage.