Field Medic (Killing Floor 2): Difference between revisions

From Tripwire Interactive Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 8: Line 8:
| StartingLoadout_Weapon_Link=HMTech-101_Pistol
| StartingLoadout_Weapon_Link=HMTech-101_Pistol
| StartingLoadout_Weapon_Name=HMTech-101 Pistol
| StartingLoadout_Weapon_Name=HMTech-101 Pistol
| StartingLoadout_Weapon_Image=KF2HMTECH-101_Pistol.png
| StartingLoadout_Weapon_Image=UI_WeaponSelect_MedicPistol.png
| StartingLoadout_Pistol_Link=9mm Pistol (Killing Floor 2)
| StartingLoadout_Pistol_Link=9mm Pistol (Killing Floor 2)
| StartingLoadout_Pistol_Name=9mm Pistol
| StartingLoadout_Pistol_Name=9mm Pistol
Line 14: Line 14:
| StartingLoadout_Knife_Link=Scalpel
| StartingLoadout_Knife_Link=Scalpel
| StartingLoadout_Knife_Name=Scalpel
| StartingLoadout_Knife_Name=Scalpel
| StartingLoadout_Knife_Image=KF2Scalpel.png
| StartingLoadout_Knife_Image=UI_WeaponSelect_MedicKnife.png
| StartingLoadout_Grenade_Link=Medic_Grenade_(Killing_Floor_2)
| StartingLoadout_Grenade_Link=Medic_Grenade_(Killing_Floor_2)
| StartingLoadout_Grenade_Name=Medic Grenade
| StartingLoadout_Grenade_Name=Medic Grenade
| StartingLoadout_Grenade_Image=KF2Medic_Grenade.png
| StartingLoadout_Grenade_Image=UI_WeaponSelect_MedicGrenade.png
|
|
| Role_0=Healing and boosting teammates.
| Role_0=Healing and boosting teammates.

Revision as of 08:13, 23 February 2017

Killing Floor 2 perk
Berserker
General Information
XP Objectives
• Dealing Field Medic weapon damage.
• Healing Teammates.
Starting Loadout
HMTech-101 Pistol 9mm Pistol
Scalpel Medic Grenade
Perk Information
Role
• Healing and boosting teammates.
• Tanking big ZEDs.
• {{{Role_2}}}
• {{{Role_3}}}
• {{{Role_4}}}
Strength
• Survivability.
• Mobility.
• {{{Strength_2}}}
• Healing grenades.
• {{{Strength_4}}}
Weakness
• Lacks the firepower.
• Must rely on teammates.
• Ineffective against big ZEDs.
• {{{Weakness_3}}}
• {{{Weakness_4}}}
Target Priority
HIGH
MEDIUM
LOW
SURVIVALIST EFFECTIVENESS AGAINST ZEDS IS DETERMINED BY THEIR SKILL AND WEAPON CHOICES
Technical Information
Related Achievements
PS4 Trophies


Perk Overview

The Field Medic perk in Killing Floor 2 specializes in mid to long range combat with an emphasis on healing. They spawn with a Scalpel, HMTech-101 Pistol, 9mm Pistol, and their grenade is a Medic Grenade. This perk gains experience by dealing damage with Field Medic weapons and by healing teammates.

Weapon List

200
1
HMTech-101 Pistol
650
3
HMTech-201 SMG
1100
6
HMTech-301 Shotgun
1500
7
HMTech-401 Assault Rifle
{{{WeaponPricing_4}}}
{{{WeaponWeight_4}}}
[[{{{WeaponLink_4}}}|{{{WeaponName_4}}}]] link={{{WeaponLink_4}}}
{{{WeaponPricing_5}}}
{{{WeaponWeight_5}}}
[[{{{WeaponLink_5}}}|{{{WeaponName_5}}}]] link={{{WeaponLink_5}}}
{{{WeaponPricing_6}}}
{{{WeaponWeight_6}}}
[[{{{WeaponLink_6}}}|{{{WeaponName_6}}}]] link={{{WeaponLink_6}}}
{{{WeaponPricing_7}}}
{{{WeaponWeight_7}}}
[[{{{WeaponLink_7}}}|{{{WeaponName_7}}}]] link={{{WeaponLink_7}}}
{{{WeaponPricing_8}}}
{{{WeaponWeight_8}}}
[[{{{WeaponLink_8}}}|{{{WeaponName_8}}}]] link={{{WeaponLink_8}}}
{{{WeaponPricing_9}}}
{{{WeaponWeight_9}}}
[[{{{WeaponLink_9}}}|{{{WeaponName_9}}}]] link={{{WeaponLink_9}}}
{{{WeaponPricing_10}}}
{{{WeaponWeight_10}}}
[[{{{WeaponLink_10}}}|{{{WeaponName_10}}}]] link={{{WeaponLink_10}}}
{{{WeaponPricing_11}}}
{{{WeaponWeight_11}}}
[[{{{WeaponLink_11}}}|{{{WeaponName_11}}}]] link={{{WeaponLink_11}}}
{{{WeaponPricing_12}}}
{{{WeaponWeight_12}}}
[[{{{WeaponLink_12}}}|{{{WeaponName_12}}}]] link={{{WeaponLink_12}}}
{{{WeaponPricing_13}}}
{{{WeaponWeight_13}}}
[[{{{WeaponLink_13}}}|{{{WeaponName_13}}}]] link={{{WeaponLink_13}}}
{{{WeaponPricing_14}}}
{{{WeaponWeight_14}}}
[[{{{WeaponLink_14}}}|{{{WeaponName_14}}}]] link={{{WeaponLink_14}}}
{{{WeaponPricing_15}}}
{{{WeaponWeight_15}}}
[[{{{WeaponLink_15}}}|{{{WeaponName_15}}}]] link={{{WeaponLink_15}}}
---
---
9mm Pistol
150
2
Dual 9mm Pistols
---
---
Scalpel
40
---
Medic Grenade


Bonus Experience

The Field Medic is awarded bonus experience for healing every 20 HP on teammates.

Normal
Hard
Suicidal
Hell on Earth
{{{th_0_5}}}
{{{th_0_6}}}
{{{th_0_7}}}
{{{th_0_8}}}
{{{th_0_9}}}
Bonus Experience
4
4
4
4
{{{th_2_0}}}
{{{th_3_0}}}
{{{th_4_0}}}
{{{th_5_0}}}
{{{th_6_0}}}
{{{th_7_0}}}
{{{th_8_0}}}
{{{th_9_0}}}
{{{th_10_0}}}
{{{th_11_0}}}
{{{th_12_0}}}
{{{th_13_0}}}
{{{th_14_0}}}
{{{th_15_0}}}
{{{th_16_0}}}
{{{th_17_0}}}
{{{th_18_0}}}
{{{th_19_0}}}
{{{th_20_0}}}
{{{th_21_0}}}
{{{th_22_0}}}
{{{th_23_0}}}
{{{th_24_0}}}
{{{th_25_0}}}


Perk Bonuses

This table represents the passive stat bonuses the Berserker receives.

Syringe Recharge Rate
max. 200%
( Decrease syringe recharge rate 8% per level )
Syringe Potency
max. 50%
( Increase Health restored by syringe 2% per level )
Bloat Bile Resistance
max. 50%
( Decrease damage from poison 2% per level )
Movement Speed
max. 10%
( Increase movement speed 0.4% per level )
Armor Bonus
max. 75%
( Increase Armor 3% per level )


Perk Skills

This table represents the active abilities the Field Medic has access to. You have the option of choosing one per tier:

Conditioning
Symbiotic Health
5
Resilence
Increase total Health 25%. Healing teammates will heal you 10% of your total Health. Increase damage resistance 1% per Health point lost, up to 50%.
Movement
Adrenaline Shot
10
Combatant Doctor
Shooting teammates with healing darts increases their movement speed 10% for 5 seconds. This can stack up to a 30% bonus. Increase magazine capacity of perk weapons 50% and movement speed by 10%.
Damage
Focus Injection
15
Acidic Rounds
Shooting teammates with healing darts increases the damage they inflict 5% for 5 seconds. This can stack up to a 20% bonus. Perk weapons can poison Zeds, inflicting poison damage over time.
Combat Technican
Coagulant Booster
20
Battle Surgeon
Shooting teammates with healing darts increases their damage resistance 10% for 5 seconds. This can stack up to a 30% bonus. Increase damage with perk weapons 20%.
Advanced Tech
ZED TIME - Airborne Agent
25
ZED TIME - Zedative
You release a healing gas During Zed time, healing teammates close by. During Zed time, damaging Zeds with perk weapons will slow them 30% and do massive amounts of poison damage.


Perk Notes

Perk Talents

This table represents the active abilities the Medic has access to. You have the option of choosing one per tier.

Level Icon Description
Level 5 Symbiotic Health: Increase total Health 25%. Healing teammates will heal you 10% of your total Health.
Resilence:Increase damage resistance 1% per Health point lost, up to 50%.
Level 10 Adrenaline Shot: Shooting teammates with healing darts increases their movement speed 10% for 5 seconds. This can stack up to a 30% bonus.
Combatant Doctor: Increase magazine capacity of perk weapons 50% and movement speed by 10%.
Level 15 Focus Injection: Shooting teammates with healing darts increases the damage they inflict 5% for 5 seconds. This can stack up to a 20% bonus.
Acidic Rounds: Perk weapons can poison Zeds, inflicting poison damage over time.
Level 20 Coagulant Booster: Shooting teammates with healing darts increases their damage resistance 10% for 5 seconds. This can stack up to a 30% bonus.
Battle Surgeon: Increase damage with perk weapons 20%.
Level 25 [[File:]] ZED TIME - Airborne Agent: You release a healing gas During Zed time, healing teammates close by.
[[File:]] ZED TIME - Zedative: During Zed time, damaging Zeds with perk weapons will slow them 30% and do massive amounts of poison damage.