Enemy Spawning: Difference between revisions

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== Creating Enemy Squads ==
== Creating Enemy Squads ==


Before you can get an enemy to spawn you need to create a 'squad' for it.  Squads contain information about the number and type of enemies that should spawn in a particular group.  You could have a squad with only a single enemy in it, or a squad with dozens of enemies, either method is equally valid. To begin creating squads you must first place a 'KF_StorySquadDesigner' actor somewhere in your map.  
Before you can get an enemy to spawn you need to create a 'squad' for it.  Squads contain information about the number and type of enemies that should spawn in a particular group.  You could have a squad with only a single enemy in it, or a squad with dozens of enemies, either method is equally valid. To begin creating squads you must first place a 'KF_StorySquadDesigner' actor somewhere in your map.
 
[[File:AddSquadDesigner.jpg |left|x400px|link=File:AddSquadDesigner.jpg |left|x600px|]]
 
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== Creating Enemy Spawn Waves ==
== Creating Enemy Spawn Waves ==

Revision as of 22:16, 5 November 2013

Enemy spawning in Objective mode is very different than it is in Wave Mode.

Creating Enemy Squads

Before you can get an enemy to spawn you need to create a 'squad' for it. Squads contain information about the number and type of enemies that should spawn in a particular group. You could have a squad with only a single enemy in it, or a squad with dozens of enemies, either method is equally valid. To begin creating squads you must first place a 'KF_StorySquadDesigner' actor somewhere in your map.

Creating Enemy Spawn Waves

Finishing Touches