EMP Grenade

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Killing Floor 2 item
EMP Grenade
KF2 Perk Berserker White.png
KF2EMP Grenade.png
MAGAZINE SIZE KF2 Magazine Gray.png
SPARE AMMO CAPACITY 5 KF2 Ammo Gray.png
DAMAGE
25
FIRE RATE
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ACCURACY
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PENETRATION
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• Generates an electric pulse that will both damage Zeds and may also stun them for a brief time.

If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that.
General Information
Pricing KF2 Dosh Gray.png
Ammo Cost KF2 Dosh Gray.png 40 (per grenade)
Weapon Type 20px
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo KF2 Ammo Gray.png
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Parry (damage multiplier) ×Expression error: Unexpected round operator.
Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost KF2 Dosh Gray.png {{{SecondaryAmmunition_AmmoCost}}}
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Technical Information
Related Achievements
PS4 Trophies

Description:

The EMP Grenade is the Berserker's starting grenade.

  • Generates an electric pulse that damages and may also stun Zeds for a brief time.

Technical Information:

Damage = 25. Damage Type = EMP.

Explosion Radius = 7m. Explosion Falloff = Linear.

Fuze Time (after hitting the ground) = 0.25s.

EMP Power = 100. Gradually decreases over the distance from the explosion epicenter.

Strategy:

  • Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time.