EMP Grenade
This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Killing Floor 2 item | |
EMP Grenade | |
"If you want more detail - on detonation, it gererates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that." | |
General Information | |
Perk | Berserker (Killing Floor 2) |
Can sell/buy | no |
Weapon Information | |
Ammo cost (Grenade) | £40 |
Ammo capacity | 5 |
Damage | 100 |
Fuse time | 2 seconds |
Radius | 600 |
Description The EMP Grenade is the Berserker's starting grenade.
- Generates an electric pulse that damages and may also stun Zeds for a brief time.
Strategy
- Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time
- Fleshpounds require two grenades to disable their rage.
- Causes no self-damage, can be thrown at one's feet without consequence.