EMP Grenade: Difference between revisions

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| PerkLink=Berserker (Killing Floor 2)
| PerkLink=Berserker (Killing Floor 2)
| WeaponImage=KF2EMP Grenade.png
| WeaponImage=KF2EMP Grenade.png
| Damage=
| Damage=25
| FireRate=
| FireRate=
| Accuracy=
| Accuracy=
| Penetration=
| Penetration=
| MagazineSize=
| MagazineSize=
| AmmoCapacity=
| AmmoCapacity=5
| Description=• Generates an electric pulse that will both damage Zeds and may also stun them for a brief time.<br /><br />If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that.
| Description=• Generates an electric pulse that will both damage Zeds and may also stun them for a brief time.<br /><br />If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that.
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| Achievement_0_Name=
| Achievement_0_Name=
}}
}}
'''Description'''
'''Description:'''
 
The '''EMP Grenade''' is the [[Berserker_(Killing_Floor_2) | Berserker]]'s starting grenade.
The '''EMP Grenade''' is the [[Berserker_(Killing_Floor_2) | Berserker]]'s starting grenade.
*Generates an electric pulse that damages and may also stun Zeds for a brief time.
*Generates an electric pulse that damages and may also stun Zeds for a brief time.


'''Strategy'''
'''Technical Information:'''
*Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time
 
*Fleshpounds require two grenades to disable their rage.
Damage = 25.
*Causes no self-damage, can be thrown at one's feet without consequence.
Damage Type = EMP.
 
Explosion Radius = 7m.
Explosion Falloff = Linear.
 
Fuze Time (after hitting the ground) = 0.25s.
 
EMP Power = 100. Gradually decreases over the distance from the explosion epicenter.
 
'''Strategy:'''
 
*Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time.


{{KF2NavBox}}
{{KF2NavBox}}

Revision as of 08:10, 17 January 2017

This page is under construction.
The contents are not final and information may be incorrect or temporary.
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Killing Floor 2 item
EMP Grenade
MAGAZINE SIZE
SPARE AMMO CAPACITY 5
DAMAGE
25
FIRE RATE
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ACCURACY
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PENETRATION
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• Generates an electric pulse that will both damage Zeds and may also stun them for a brief time.

If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that.
General Information
Pricing
Ammo Cost 40 (per grenade)
Weapon Type File:KF2 WeaponType Gray.png
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo
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Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
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Technical Information
Related Achievements
PS4 Trophies

Description:

The EMP Grenade is the Berserker's starting grenade.

  • Generates an electric pulse that damages and may also stun Zeds for a brief time.

Technical Information:

Damage = 25. Damage Type = EMP.

Explosion Radius = 7m. Explosion Falloff = Linear.

Fuze Time (after hitting the ground) = 0.25s.

EMP Power = 100. Gradually decreases over the distance from the explosion epicenter.

Strategy:

  • Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time.