EMP Grenade: Difference between revisions

From Tripwire Interactive Wiki
Jump to navigation Jump to search
No edit summary
(Added new parameters to detail view, corrected some old parameters)
Line 1: Line 1:
{{Under_construction_KF2}}
{{Under_construction_KF2}}
{{KF2WeaponInfo
{{KF2WeaponInfo
|Name=EMP Grenade
| Name=EMP Grenade
|PerkImage=KF2_Perk_Berserker_White.png
| PerkImage=KF2_Perk_Berserker_White.png
|WeaponImage=KF2EMP Grenade.png
| PerkLink=Berserker (Killing Floor 2)
|Damage=
| WeaponImage=KF2EMP Grenade.png
|FireRate=
| Damage=
|Accuracy=
| FireRate=
|Penetration=
| Accuracy=
|MagazineSize=
| Penetration=
|AmmoCapacity=
| MagazineSize=
|Description=• Generates an electric pulse that will both damage Zeds and may also stun them for a brief time.<br /><br />If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that.
| AmmoCapacity=
| Description=• Generates an electric pulse that will both damage Zeds and may also stun them for a brief time.<br /><br />If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that.
|
|
|PerkLink=Berserker (Killing Floor 2)
| PerkName=Berserker
|PerkName=Berserker
| Pricing=
|Pricing=
| Weight=
|Weight=
|
|
|AmmoCost=
| InitialSpareMags=
| AmmoCost=
| Block=
| Parry=
| WeaponType=
|
| SecondaryAmmoType=
| SecondaryAmmoImage=
| HealAmount=
| HealAmountSolo=
| HealRecharge=
| HealRechargeSolo=
| SecondaryMagazineSize=
| SecondaryAmmoCapacity=
| SecondaryAmmoConsumption=
| SecondaryAmmoCost=
|
| Achievement_0_Image=
| Achievement_0_Name=
}}
}}
'''Description'''
'''Description'''

Revision as of 11:31, 31 July 2016

This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Killing Floor 2 item
EMP Grenade
MAGAZINE SIZE
SPARE AMMO CAPACITY
DAMAGE
Expression error: Unexpected round operator.
FIRE RATE
Expression error: Unexpected round operator.
ACCURACY
Expression error: Unexpected round operator.
PENETRATION
Expression error: Unexpected round operator.
• Generates an electric pulse that will both damage Zeds and may also stun them for a brief time.

If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that.
General Information
Pricing
Ammo Cost
Weapon Type File:KF2 WeaponType Gray.png
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo
Block (damage multiplier) ×Expression error: Unexpected round operator.
Parry (damage multiplier) ×Expression error: Unexpected round operator.
Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unexpected round operator.
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

Description The EMP Grenade is the Berserker's starting grenade.

  • Generates an electric pulse that damages and may also stun Zeds for a brief time.

Strategy

  • Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time
  • Fleshpounds require two grenades to disable their rage.
  • Causes no self-damage, can be thrown at one's feet without consequence.