EMP Grenade: Difference between revisions
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{{Under_construction_KF2}} | {{Under_construction_KF2}} | ||
{{ | {{KF2WeaponInfo | ||
|Name=EMP Grenade | |Name=EMP Grenade | ||
|Perk=Berserker (Killing Floor 2){{!}}Berserker | |||
|PerkImage=KF2_Perk_Berserker_White.png | |||
|Perk=Berserker (Killing Floor 2) | |WeaponImage=KF2EMP Grenade.png | ||
| | |Damage= | ||
| | |FireRate= | ||
| | |Accuracy= | ||
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|Penetration= | |Penetration= | ||
| | |MagazineSize= | ||
| | |AmmoCapacity= | ||
| | |Description=• Generates an electric pulse that will both damage Zeds and may also stun them for a brief time.<br /><br />If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that. | ||
| | |Pricing= | ||
|Weight= | |Weight= | ||
|AmmoCost= | |||
}} | }} | ||
'''Description''' | '''Description''' |
Revision as of 09:37, 22 July 2016
This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Killing Floor 2 item | |||
EMP Grenade | |||
• Generates an electric pulse that will both damage Zeds and may also stun them for a brief time. If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that. | |||
Description The EMP Grenade is the Berserker's starting grenade.
- Generates an electric pulse that damages and may also stun Zeds for a brief time.
Strategy
- Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time
- Fleshpounds require two grenades to disable their rage.
- Causes no self-damage, can be thrown at one's feet without consequence.