EMP Grenade: Difference between revisions
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{{Inventory info kf2 | {{Inventory info kf2 | ||
|Name=EMP Grenade | |Name=EMP Grenade | ||
|Desc= | |Desc="If you want more detail - on detonation,<br />it gererates a nanosecond electro-magnetic pulse<br />that will disrupt electrical systems within a short range.<br />Particularly those within the Zeds. Handy, that." | ||
|Image=KF2EMP Grenade.png | |Image=KF2EMP Grenade.png | ||
|Perk=[[Berserker_(Killing_Floor_2) | Berserker]] | |Perk=[[Berserker_(Killing_Floor_2) | Berserker]] | ||
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|Penetration= | |Penetration= | ||
|Accuracy= | |Accuracy= | ||
|AmmoType= | |AmmoType=Grenade | ||
|AmmoCost=40 | |AmmoCost=40 | ||
|Capacity=5 | |Capacity=5 | ||
|Magazine= | |Magazine= | ||
|CanSellBuy=no | |CanSellBuy=no | ||
|AddOns= | |AddOns= | ||
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The '''EMP Grenade''' is the [[Berserker_(Killing_Floor_2) | Berserker]]'s starting grenade. | The '''EMP Grenade''' is the [[Berserker_(Killing_Floor_2) | Berserker]]'s starting grenade. | ||
*Generates an electric pulse that will both damage and may also stun them for a brief time. | *Generates an electric pulse that will both damage and may also stun them for a brief time. | ||
'''Strategy''' | '''Strategy''' | ||
*Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time | *Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time | ||
*Fleshpounds require two grenades to | *Fleshpounds require two grenades to disable their rage. | ||
*Causes no self-damage, can be thrown at one's feet without consequence. | *Causes no self-damage, can be thrown at one's feet without consequence. | ||
{{KF2NavBox}} | {{KF2NavBox}} |
Revision as of 22:31, 18 July 2015
This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Killing Floor 2 item | |
EMP Grenade | |
"If you want more detail - on detonation, it gererates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that." | |
General Information | |
Perk | [[ Berserker]] |
Can sell/buy | no |
Weapon Information | |
Ammo cost (Grenade) | £40 |
Ammo capacity | 5 |
Damage | 100 |
Radius | 600 |
Description The EMP Grenade is the Berserker's starting grenade.
- Generates an electric pulse that will both damage and may also stun them for a brief time.
Strategy
- Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time
- Fleshpounds require two grenades to disable their rage.
- Causes no self-damage, can be thrown at one's feet without consequence.