EMP Grenade: Difference between revisions

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{{Under_construction_KF2}}
{{Under_construction_KF2}}
{{Inventory info
{{Inventory info kf2
|Name=EMP Grenade
|Name=Frag Grenade
|Image=KF2HUD_EMPGrenade.png
|Desc=
|Cost=40
|Image=KF2EMP Grenade.png
|Perk=Support
|Damage=100
|Damage=100
|Radius=600
|Radius=600
|Fire Rate=
|Penetration=
|Accuracy=
|AmmoType=grenade
|AmmoCost=40
|Capacity=5
|Capacity=5
|CanSellBuy=Yes
|Magazine=1
|CanSellBuy=no
|AddOns=
|Spread=
|HeadMul=
|ReloadTime=
|Cost=
|Weight=
}}
}}
The '''EMP Grenade''' is one of the perk-specific grenades in Killing Floor 2. The [[Berserker(Killing_Floor_2) | Berserker]] spawns with 2 of these grenades and can hold a maximum of 5. They do relatively low damage in comparison to the other perk's grenades. However, they have a stasis effect similar to Killing Floor 1's [[Zed_Eradication_Device | ZED Gun]] stasis. The EMP grenade not only slows zeds that are put into stasis, which has the unique capability to cancel a zed's rage and block it from starting for the duration of the stasis. More on that [[Strategy_(Killing_Floor_2)| here]].
'''Description'''
The '''EMP Grenade''' is the [[Berserker(Killing_Floor_2) | Berserker]]'s starting grenade.
*Generates an electricpulse that will both damage and may also stun them for a brief time.
 
'''Flavor text'''
*If you want more detail - on detonation, it gererates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that.
 
==Extra==
They do relatively low damage in comparison to the other class grenades. However, they have a stasis effect similar to Killing Floor 1's [[Zed_Eradication_Device | ZED Gun]] stasis. The EMP grenade not only slows zeds that are put into stasis, which has the unique capability to cancel a zed's rage and block it from starting for the duration of the stasis. More on that [[Strategy_(Killing_Floor_2)| here]].
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Revision as of 07:40, 23 April 2015

This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Killing Floor 2 item
Frag Grenade
'
General Information
Perk Support
Cost £
Weight
Can sell/buy no
- -
Weapon Information
Ammo cost (grenade) £40
Ammo capacity 5
Magazine capacity 1
Damage 100
Impact damage {{{ImpactDamage}}}
Fuse time {{{Fuse}}}
Radius 600
Head multiplier
Pellets {{{Pellets}}}
Accuracy
Penetration
Fire Rate
Reload time
Healing Information
Heal amount {{{HealAmount}}}
Healing duration {{{HealDuration}}}
Heal charge cost {{{HealChargeCost}}}
Charge regen rate {{{ChargeRegenRate}}}
Misc
Attachments

Description The EMP Grenade is the Berserker's starting grenade.

  • Generates an electricpulse that will both damage and may also stun them for a brief time.

Flavor text

  • If you want more detail - on detonation, it gererates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that.

Extra

They do relatively low damage in comparison to the other class grenades. However, they have a stasis effect similar to Killing Floor 1's ZED Gun stasis. The EMP grenade not only slows zeds that are put into stasis, which has the unique capability to cancel a zed's rage and block it from starting for the duration of the stasis. More on that here.