EMP Grenade: Difference between revisions

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(Added EMP Grenade page with basic info. We need a Killing Floor 2 inventory box!)
 
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{{Inventory info
{{Inventory info
|Name=EMP Grenade
|Name=EMP Grenade
|Image=EMPGrenade.png
|Image=KF2HUD_EMPGrenade.png
|Cost=40(?)
|Cost=40(?)
|Damage=100
|Damage=100

Revision as of 18:33, 16 April 2015

This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Killing Floor item
EMP Grenade
{{{Desc}}}
General Information
Perk [[{{{Perk}}}]]
Cost £40(?)
Weight {{{Weight}}}
Can sell/buy Yes
- -
Weapon Information
Ammo cost ({{{AmmoBuyAmount}}}) £{{{AmmoCost}}}
Ammo capacity 5
Magazine capacity {{{Magazine}}}
Damage 100
Impact damage {{{ImpactDamage}}}
Radius 600
Head multiplier {{{HeadMul}}}
Pellets {{{Pellets}}}
Spread {{{Spread}}}
Penetration {{{Penetration}}}
Rate of fire {{{ROF}}}
Reload time {{{ReloadTime}}}
Regen rate {{{RegenRate}}}
Misc
Attachments {{{AddOns}}}

Values listed in brackets are for alternate (secondary) fire.

EMP Grenades are the berserker's grenade. Berserkers spawn with 2 and can hold a maximum of 5. They do relatively low damage in comparison to the other perk's grenades. However, they have a stasis effect similar to Killing Floor 1's ZED Gun stasis. The EMP grenade not only slows zeds that are put into stasis, but has the unique capability to cancel a zed's rage and block it from starting for the duration of the stasis. More on that here.